public void Fire() { PoolManager pm = ManagerProvider.GetManager <PoolManager>(); BulletController bc = pm.Spawn <BulletController>(PoolManager.EPool.Bullets, transform.position, transform.rotation); bc.Init(1, gameObject.layer); }
public void GameOver() { TransitionManager tM = ManagerProvider.GetManager <TransitionManager>(); tM.LoadSceneAdditiveAsync("GameOver"); _gameOver = true; }
public override bool IsConditionMeet() { if (_manager == null) { _manager = ManagerProvider.GetManager <GameManager>(); } return(_manager.CurrentWave > _wavesToSurvive); }
public override bool IsConditionMeet() { if (_manager == null) { _manager = ManagerProvider.GetManager <GameManager>(); } return(_manager.TimePlayed >= _timeToSurvive); }
private void SpawnEnemys(SpawnPatternData pattern) { PoolManager pm = ManagerProvider.GetManager <PoolManager>(); foreach (var pos in pattern.Patterns) { pm.Spawn <EnemyController>(PoolManager.EPool.Enemy1, pos, Quaternion.Euler(0, 0, 180)).gameObject.SetActive(true); } }
public override void Despawn() { PoolManager pm = ManagerProvider.GetManager <PoolManager>(); pm.Despawn(PoolManager.EPool.Enemy1, gameObject); if (_givePoints) { ManagerProvider.GetManager <GameManager>().AddScore(_statsController.GetCurrentPoints()); } //TODO: Add Explosion VFX }
public void StartGame() { _timePlayed = 0f; _score = 0; _currentSpawn = 0; _currentWave = 0; _nextSpawn = 0; _isPaused = false; _gameOver = false; TransitionManager tM = ManagerProvider.GetManager <TransitionManager>(); tM.LoadSceneAsync("Level1"); //not using Await due Fire and Forget }
private void Start() { int highScore = PlayerPrefs.HasKey("score") ? PlayerPrefs.GetInt("score"): 0; int currentScore = ManagerProvider.GetManager <GameManager>().CurrentScore; _highScoreLabel.text = (highScore > currentScore)?highScore.ToString(): currentScore.ToString(); _scoreLabel.text = currentScore.ToString(); _exitBtn.onClick.AddListener(ExitGame); replayBtn.onClick.AddListener(Replay); _newRecord.SetActive(currentScore > highScore); if (currentScore > highScore) { PlayerPrefs.SetInt("score", currentScore); } }
async void Start() { AsyncOperationHandle <GameObject> op = Addressables.LoadAssetAsync <GameObject>(_managers); await op.Task; op = Addressables.InstantiateAsync(_managers); op.Completed += (obj) => { DontDestroyOnLoad(obj.Result); }; await op.Task; await ManagerProvider.InitializeManagers(); GameManager gm = ManagerProvider.GetManager <GameManager>(); gm.StartGame(); }
private async void Replay() { await ManagerProvider.GetManager <TransitionManager>().UnloadLastScene(); ManagerProvider.GetManager <GameManager>().StartGame(); }
private void Despawn() { PoolManager pm = ManagerProvider.GetManager <PoolManager>(); pm.Despawn(PoolManager.EPool.Bullets, gameObject); }
private void Start() { _gManager = ManagerProvider.GetManager <GameManager>(); GameManager.OnScoreUpdate += UpdateScore; _scoreLabel.text = "Score: " + _gManager.CurrentScore.ToString(); }
public override void Despawn() { ManagerProvider.GetManager <GameManager>().GameOver(); }