/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ManagerContent.Initialize(Content); _mouse = new ManagerMouse(_managerCamera, _mainForm); _map = new Common.ManagerMap(_managerCamera, _mouse, _mainForm); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. ManagerContent.Initialize(Content); spriteBatch = new SpriteBatch(GraphicsDevice); _managerScreen = new ManagerScreen(Content); _managerWindow = new ManagerWindow(); _managerLists = new ManagerLists(); _managerLists.Initialize(); //_managerScreen.LoadNewScreen(new ScreenWorld(_managerScreen)); _managerScreen.LoadNewScreen(new ScreenStart(_managerScreen), false); // TODO: use this.Content to load your game content here }