Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ManagerContent.Initialize(Content);
            _mouse = new ManagerMouse(_managerCamera, _mainForm);
            _map   = new Common.ManagerMap(_managerCamera, _mouse, _mainForm);

            // TODO: use this.Content to load your game content here
        }
Example #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     ManagerContent.Initialize(Content);
     spriteBatch    = new SpriteBatch(GraphicsDevice);
     _managerScreen = new ManagerScreen(Content);
     _managerWindow = new ManagerWindow();
     _managerLists  = new ManagerLists();
     _managerLists.Initialize();
     //_managerScreen.LoadNewScreen(new ScreenWorld(_managerScreen));
     _managerScreen.LoadNewScreen(new ScreenStart(_managerScreen), false);
     // TODO: use this.Content to load your game content here
 }