void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Item"))
     {
         items[other.GetComponent <ItemScript>().itemID].count++;
         other.gameObject.SetActive(false);
         main.UpdateText();
     }
     if (other.gameObject.CompareTag("SellPoint"))
     {
         for (int i = 0; i < items.Count; i++)
         {
             if (items[i].count != 0)
             {
                 main.moneyTotal  += items[i].value * items[i].count;
                 main.weightTotal -= items[i].weight * items[i].count;
                 items[i].count    = 0;
                 main.UpdateText();
             }
         }
     }
     if (other.gameObject.CompareTag("FinishPoint"))
     {
         main.GoToPoint(other.GetComponent <ItemScript>().itemID);
     }
     if (other.gameObject.CompareTag("Death"))
     {
         //TODO DEAD
     }
     if (other.gameObject.CompareTag("OpenStairs"))
     {
         main.RaiseStairs(other.GetComponent <ItemScript>().itemID);
     }
     if (other.gameObject.CompareTag("Bots"))
     {
         main.damagePlayer = true;
     }
 }