// Update is called once per frame void Update() { authMessage.text = Exchange.AuthMessage; if (ShowRealms) { ShowRealms = false; UnityEngine.GameObject RealmList = Instantiate(MainLogin.LoadPrefab("RealmList"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity); RealmList.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform); RealmList.transform.localScale = new Vector3(1, 1, 1); RealmList.name = "RealmList"; Destroy(UnityEngine.GameObject.Find("AuthFrame")); Destroy(UnityEngine.GameObject.Find("MainUI")); } if (ShowCharacterUI) { ShowCharacterUI = false; UnityEngine.GameObject CharacterUI = Instantiate(MainLogin.LoadPrefab("CharacterUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity); CharacterUI.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform); CharacterUI.transform.localScale = new Vector3(1, 1, 1); CharacterUI.name = "CharacterUI"; Destroy(UnityEngine.GameObject.Find("MainUI")); Destroy(UnityEngine.GameObject.Find("Image")); } }
void Cancel() { if (Exchange.gameClient != null) { Exchange.gameClient.Exit(); } LoginHelpers.tryingToLogin = false; if (UnityEngine.GameObject.Find("RealmListFrame")) { Destroy(UnityEngine.GameObject.Find("RealmListFrame")); } if (UnityEngine.GameObject.Find("CharacterUI")) { Destroy(UnityEngine.GameObject.Find("CharacterUI")); UnityEngine.GameObject tempAuth = Instantiate(MainLogin.LoadPrefab("MainUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity); tempAuth.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform); tempAuth.transform.localScale = new Vector3(1, 1, 1); tempAuth.name = "MainUI"; } Destroy(UnityEngine.GameObject.Find("AuthFrame")); }
public void ListRealms() { UnityEngine.GameObject RealmList = Instantiate(MainLogin.LoadPrefab("RealmList"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity); RealmList.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform); RealmList.transform.localScale = new Vector3(1, 1, 1); RealmList.name = "RealmList"; Destroy(UnityEngine.GameObject.Find("CharacterUI")); }
void Update() { if (delField.text == "delete" || delField.text == "DELETE") { Okay.enabled = true; } else { Okay.enabled = false; } if (deleteSuccessful) { deleteSuccessful = false; OutPacket request = new OutPacket(WorldCommand.CMSG_CHAR_ENUM); Exchange.gameClient.SendPacket(request); Destroy(UnityEngine.GameObject.Find("CharacterUI")); UnityEngine.GameObject CharacterUI = Instantiate(MainLogin.LoadPrefab("CharacterUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity); CharacterUI.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform); CharacterUI.transform.localScale = new Vector3(1, 1, 1); CharacterUI.name = "CharacterUI"; Destroy(gameObject); } }