Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        authMessage.text = Exchange.AuthMessage;

        if (ShowRealms)
        {
            ShowRealms = false;
            UnityEngine.GameObject RealmList = Instantiate(MainLogin.LoadPrefab("RealmList"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity);
            RealmList.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform);
            RealmList.transform.localScale = new Vector3(1, 1, 1);
            RealmList.name = "RealmList";
            Destroy(UnityEngine.GameObject.Find("AuthFrame"));
            Destroy(UnityEngine.GameObject.Find("MainUI"));
        }

        if (ShowCharacterUI)
        {
            ShowCharacterUI = false;
            UnityEngine.GameObject CharacterUI = Instantiate(MainLogin.LoadPrefab("CharacterUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity);
            CharacterUI.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform);
            CharacterUI.transform.localScale = new Vector3(1, 1, 1);
            CharacterUI.name = "CharacterUI";

            Destroy(UnityEngine.GameObject.Find("MainUI"));
            Destroy(UnityEngine.GameObject.Find("Image"));
        }
    }
Exemple #2
0
    void Cancel()
    {
        if (Exchange.gameClient != null)
        {
            Exchange.gameClient.Exit();
        }

        LoginHelpers.tryingToLogin = false;

        if (UnityEngine.GameObject.Find("RealmListFrame"))
        {
            Destroy(UnityEngine.GameObject.Find("RealmListFrame"));
        }

        if (UnityEngine.GameObject.Find("CharacterUI"))
        {
            Destroy(UnityEngine.GameObject.Find("CharacterUI"));
            UnityEngine.GameObject tempAuth = Instantiate(MainLogin.LoadPrefab("MainUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity);
            tempAuth.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform);
            tempAuth.transform.localScale = new Vector3(1, 1, 1);
            tempAuth.name = "MainUI";
        }

        Destroy(UnityEngine.GameObject.Find("AuthFrame"));
    }
Exemple #3
0
 public void ListRealms()
 {
     UnityEngine.GameObject RealmList = Instantiate(MainLogin.LoadPrefab("RealmList"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity);
     RealmList.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform);
     RealmList.transform.localScale = new Vector3(1, 1, 1);
     RealmList.name = "RealmList";
     Destroy(UnityEngine.GameObject.Find("CharacterUI"));
 }
Exemple #4
0
    void Update()
    {
        if (delField.text == "delete" || delField.text == "DELETE")
        {
            Okay.enabled = true;
        }
        else
        {
            Okay.enabled = false;
        }

        if (deleteSuccessful)
        {
            deleteSuccessful = false;
            OutPacket request = new OutPacket(WorldCommand.CMSG_CHAR_ENUM);
            Exchange.gameClient.SendPacket(request);
            Destroy(UnityEngine.GameObject.Find("CharacterUI"));
            UnityEngine.GameObject CharacterUI = Instantiate(MainLogin.LoadPrefab("CharacterUI"), new Vector3(Screen.width / 2, Screen.height / 2, 0), Quaternion.identity);
            CharacterUI.transform.SetParent(UnityEngine.GameObject.Find("Canvas").gameObject.transform);
            CharacterUI.transform.localScale = new Vector3(1, 1, 1);
            CharacterUI.name = "CharacterUI";
            Destroy(gameObject);
        }
    }