void Awake() { mainGameInit = this; InitialiseList(); //Instantiate gameManager prefab Instantiate(mainGameManager); }
private List <Vector3> gridPositions = new List <Vector3>(); //Track all objects 3D position and avoid spawn same spot void Awake() { mainGameInit = this; InitialiseList(); //Instantiate gameManager prefab Instantiate(mainGameManager); }