//Kicked player -> MainGame Shake Camera
 public void KickedPlayer(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         if (myName == MainGame.myName)
         {
             MainGame.CameraShakeTrigger(Parameters.KickShakeTime, Parameters.KickShakeRange);
         }
         MainGame.PlayerList[myName].AnimatorFrameStop();
         // Effect
         var kickEffect = Instantiate(Resources.Load("Prefabs/KICKEFFECT"), gameObject.transform.GetChild(0).transform.position, Quaternion.identity);
         Debug.Log("Kick Effect : " + kickEffect.name);
     }
 }