//Kicked player -> MainGame Shake Camera public void KickedPlayer(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (myName == MainGame.myName) { MainGame.CameraShakeTrigger(Parameters.KickShakeTime, Parameters.KickShakeRange); } MainGame.PlayerList[myName].AnimatorFrameStop(); // Effect var kickEffect = Instantiate(Resources.Load("Prefabs/KICKEFFECT"), gameObject.transform.GetChild(0).transform.position, Quaternion.identity); Debug.Log("Kick Effect : " + kickEffect.name); } }