protected void RenderChat()
 {
     messages = MainClient.GetNewMessage();
     messages.OrderBy(a => a.Id).ToList();
     messages.Reverse();
     foreach (var mes in messages)
     {
         if (mes.ToAll)
         {
             if (mes.SenderName.Equals(MainClient.player.Name))
             {
                 mes.htmlClass = "myMessage";
             }
             messagesToAll.Add(mes);
         }
         else
         {
             if (mes.RecieverName.Equals(Player1.Name) || mes.SenderName.Equals(Player1.Name))
             {
                 if (mes.SenderName.Equals(MainClient.player.Name))
                 {
                     mes.htmlClass = "myMessage";
                 }
                 messagesP1.Add(mes);
             }
             else if (mes.RecieverName.Equals(Player2.Name) || mes.SenderName.Equals(Player2.Name))
             {
                 if (mes.SenderName.Equals(MainClient.player.Name))
                 {
                     mes.htmlClass = "myMessage";
                 }
                 messagesP2.Add(mes);
             }
             else
             {
                 if (mes.SenderName.Equals(MainClient.player.Name))
                 {
                     mes.htmlClass = "myMessage";
                 }
                 messagesP3.Add(mes);
             }
         }
     }
     repAllChat.DataSource = messagesToAll;
     repAllChat.DataBind();
     repP1Chat.DataSource = messagesP1;
     repP1Chat.DataBind();
     repP2Chat.DataSource = messagesP2;
     repP2Chat.DataBind();
     repP3Chat.DataSource = messagesP3;
     repP3Chat.DataBind();
 }