/// <summary>
        /// On change methode for when the players table changes
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void OnChange_Players(object sender, SqlNotificationEventArgs e)
        {
            SqlDependency dependency = sender as SqlDependency;

            dependency.OnChange -= OnChange_Players;

            // Need to update the correct field, not players in this class
            MainClient.ReadOtherPlayers();
            localresources = MainClient.GetLocalResources();

            DatabaseInterface.MonitorPlayers(OnChange_Players);
        }
Exemple #2
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        protected void RenderLocalResources()
        {
            localresources = MainClient.GetLocalResources();
            repLocalResources.DataSource = localresources;
            repLocalResources.DataBind();
            missionGoals = MainClient.GetMissionGoals();
            if (missionGoals.Count == 0)
            {
                MissionGoal mg = new MissionGoal(Construction.Farm);
                mg.ImageSrc = "Images/winscreen.jpg";
                missionGoals.Add(mg);
            }

            repMission.DataSource = missionGoals;
            repMission.DataBind();
        }
 protected void RenderLocalResources()
 {
     localresources = MainClient.GetLocalResources();
     repLocalResources.DataSource = localresources;
     repLocalResources.DataBind();
 }