public void OnPointerClick(PointerEventData eventData) { if (GameManager.Instance.CurrentPlatform == Platform.PC) { BuilderManager.Instance.DeleteAllTriggers(); RoomBlueprint blueprint = BuildItemTile.BuildItemBlueprint as RoomBlueprint; BuilderManager.Instance.SetSelectedRoom(blueprint); Sprite roomIcon = MainCanvas.GetRoomIcon(blueprint.Name, ObjectRotation.Rotation0); RectTransform rectTransform = (RectTransform)transform; MainCanvas.Instance.SetNewPointerImage(roomIcon, new Vector2(rectTransform.rect.width, rectTransform.rect.height)); BuilderManager.Instance.DrawAvailablePlots(); } }