public void OnPointerClick(PointerEventData eventData)
    {
        if (GameManager.Instance.CurrentPlatform == Platform.PC)
        {
            BuilderManager.Instance.DeleteAllTriggers();

            RoomBlueprint blueprint = BuildItemTile.BuildItemBlueprint as RoomBlueprint;
            BuilderManager.Instance.SetSelectedRoom(blueprint);
            Sprite roomIcon = MainCanvas.GetRoomIcon(blueprint.Name, ObjectRotation.Rotation0);

            RectTransform rectTransform = (RectTransform)transform;
            MainCanvas.Instance.SetNewPointerImage(roomIcon, new Vector2(rectTransform.rect.width, rectTransform.rect.height));

            BuilderManager.Instance.DrawAvailablePlots();
        }
    }