private void Awake() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerTwo>(); main = GameObject.Find("Main Camera").GetComponent <MainCameraTwo>(); }
private void Awake() { _player = GameObject.Find("Player").GetComponent <PlayerTwo>(); _uiManagerTwo = GameObject.Find("Canvas").GetComponent <UIManagerTwo>(); _mainTwo = GameObject.Find("Main Camera").GetComponent <MainCameraTwo>(); levelLoader = GameObject.Find("Levels GameObject").GetComponent <LevelLoader>(); }
private void Awake() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerTwo>(); render = GetComponent <SpriteRenderer>(); main = GameObject.Find("Main Camera").GetComponent <MainCameraTwo>(); uiManager = GameObject.Find("Canvas").GetComponent <UIManagerTwo>(); }
void Start() { _main = GameObject.Find("Main Camera").GetComponent <MainCameraTwo>(); }