private void MakeMagic(ItemRarity rarity, ItemDrop itemDrop, ExtendedItemData itemData, Vector3 position) { MagicItemComponent magicComponent = itemData.AddComponent <MagicItemComponent>(); var luck = LootRoller.GetLuckFactor(position); MagicItem magicItem = magicItem = LootRoller.RollMagicItem(rarity, itemData, luck); magicComponent.SetMagicItem(magicItem); itemDrop.m_itemData = itemData; InitializeMagicItem.Invoke(null, new[] { itemData }); }
public static ItemDrop.ItemData MakeMagic(ItemRarity rarity, ItemDrop.ItemData itemDrop, ExtendedItemData itemData, Vector3 position) { MagicItemComponent magicComponent = itemData.AddComponent <MagicItemComponent>(); var luck = LootRoller.GetLuckFactor(position); MagicItem magicItem = LootRoller.RollMagicItem(rarity, itemData, luck); #if DEBUG Log.LogTrace("\t" + magicItem.Effects.Join(x => x.EffectType)); #endif magicComponent.SetMagicItem(magicItem); InitializeMagicItem.Invoke(null, new[] { itemData }); return(itemData); }
public static ItemDrop.ItemData MakeUnique(ItemDrop.ItemData itemDrop, ExtendedItemData itemData, EpicLootItemConfiguration config) { var uniqueIds = config.UniqueIDs.Value.SplitByComma(); if (uniqueIds.Count > 0) { var randomId = uniqueIds[Random.Range(0, uniqueIds.Count)]; if (UniqueLegendaryHelper.TryGetLegendaryInfo(randomId, out LegendaryInfo legendaryInfo)) { MagicItem magicItem = new MagicItem { Rarity = ItemRarity.Legendary, LegendaryID = legendaryInfo.ID, DisplayName = legendaryInfo.Name, }; if (!legendaryInfo.Requirements.CheckRequirements(itemDrop, magicItem)) { Log.LogWarning($"Attempted to roll Epic Loot unique legendary with id '{randomId}' for Drop That config entry '{config.SectionKey}' but requirements were not met. Skipping."); return(null); } if (legendaryInfo.IsSetItem) { magicItem.SetID = UniqueLegendaryHelper.GetSetForLegendaryItem(legendaryInfo); } if ((legendaryInfo.GuaranteedMagicEffects?.Count ?? 0) > 0) { foreach (var effect in legendaryInfo.GuaranteedMagicEffects) { if (MagicItemEffectDefinitions.AllDefinitions.TryGetValue(effect.Type, out MagicItemEffectDefinition effectDefinition)) { MagicItemEffect itemEffect = LootRoller.RollEffect(effectDefinition, ItemRarity.Legendary, effect.Values); magicItem.Effects.Add(itemEffect); } else { Log.LogWarning($"Unable to find a guaranteed Epic Loot magic effect '{effect.Type}' while rolling unique legendary with id '{randomId}'. Skipping effect."); } } } var randomEffectCount = LootRoller.RollEffectCountPerRarity(ItemRarity.Legendary) - magicItem.Effects.Count; if (randomEffectCount > 0) { List <MagicItemEffectDefinition> availableEffects = MagicItemEffectDefinitions.GetAvailableEffects(itemData, magicItem, -1); for (int i = 0; i < randomEffectCount; ++i) { MagicItemEffectDefinition effectDefinition = RollWeightedEffect(availableEffects, false); MagicItemEffect itemEffect = LootRoller.RollEffect(effectDefinition, ItemRarity.Legendary); magicItem.Effects.Add(itemEffect); } } MagicItemComponent magicComponent = itemData.AddComponent <MagicItemComponent>(); magicComponent.SetMagicItem(magicItem); InitializeMagicItem.Invoke(null, new[] { itemData }); return(itemData); } else { Log.LogWarning($"Attempted to roll Epic Loot unique legendary with id '{randomId}' but was unable to find matching info registered in Epic Loot."); } } return(null); }