public static void NewClass()
    {
        Mage.Clear();
        Mage.level = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.level    = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.name     = "Mage";
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.movement = 4;
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon1.type = "Tomes";
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon1.rank = 3;
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon2.type = "Athames";
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon2.rank = 2;
        CurrentGame.game.memoryGeneral.humanClassProgress.mage.caps = Mage.Caplist();

        LevelUpClass();
    }