//public GameObject accept; //public GameObject reject; //public GameObject 3dtext; // Use this for initialization void Start() { anim = GetComponent <Animator>(); animatdImageObj.GetComponent <Image>().enabled = false; animatdImageObj1.GetComponent <Image>().enabled = false; //Initialize button btnNext.onClick.AddListener(BuildMachine); btnReset.onClick.AddListener(ResetMachine); btnReset.interactable = false; //accept.SetActive(false); //reject.SetActive(false); success1 = false; error = false; //distance cube 31 positionCube = -156f; positionText = -301.5f; positionSphere = -299f; actualPosition = 3; counter = 0; //Initialize InitializeValuesTuring(); mr = new MachineRules(); Keys = false; //camera view offset = transform.position - player.transform.position; }
// Use this for initialization void Start() { //Inicializo Botones btnNext.onClick.AddListener(BuildMachine); btnReset.onClick.AddListener(ResetMachine); btnReset.interactable = false; //31 distancia cubo positionCube = -49f; positionText = -94.5f; positionSphere = -99.8f; actualPosition = 3; counter = 0; //Initialize InitializeValuesTuring(); mr = new MachineRules(); Keys = false; //Vista camara offset = transform.position - player.transform.position; }