//Construye la máquina void BuildMachine() { string tira = "βββ" + inputMachine.text + "βββ"; CreateMachine(tira); switch (dropMachine.value) { case 0: //Machine Palindrome rm = mr.getPal(); tm = new TuringMachine(tira, rm, new int[] { 11 }); break; case 1: //Machine Copy rm = mr.getCopy(); tm = new TuringMachine(tira, rm, new int[] { 1 }); break; case 2: //Machine Mult rm = mr.getMult(); tm = new TuringMachine(tira, rm, new int[] { 11 }); break; case 3: //Machine Sum rm = mr.getSum(); tm = new TuringMachine(tira, rm, new int[] { 3 }); break; case 4: //Machine Sub rm = mr.getSub(); tm = new TuringMachine(tira, rm, new int[] { 3 }); break; } //Disble buttons when the machine is working btnNext.interactable = false; inputMachine.interactable = false; dropMachine.interactable = false; btnReset.interactable = false; //And now Turn on the Machine //InvokeRepeating("MotorMachine", 0.5f, 0.5f); StartCoroutine(MotorMachine()); }
//build the machine void BuildMachine() { string tira = "βββ" + inputMachine.text + "βββ"; CreateMachine(tira); switch (dropMachine.value) { case 0: //Machine Palindrome string pattern = @"([0-1]+)$"; //validate String Match match = Regex.Match(inputMachine.text, pattern); if (match.Success) { rm = mr.getPal(); tm = new TuringMachine(tira, rm, new int[] { 11 }); } break; case 1: //Rehana's Language E={0^i1^j|i>j} string Rpattern = @"([0-1-X-Y]+)$"; //validate String Match Rmatch = Regex.Match(inputMachine.text, Rpattern); if (Rmatch.Success) { rm = mr.getRehana(); tm = new TuringMachine(tira, rm, new int[] { 6 }); } break; case 2: //Anber's Language WW^R W={ab}* string Apattern = @"([a-b]+)$"; //validate String Match Amatch = Regex.Match(inputMachine.text, Apattern); if (Amatch.Success) { rm = mr.getAnber(); tm = new TuringMachine(tira, rm, new int[] { 8 }); } break; case 3: //Anita's Language L={a^m b^n c^m*n|m,n>=1} string Anitapattern = @"([a-b-c]+)$"; //validate String Match Anitamatch = Regex.Match(inputMachine.text, Anitapattern); if (Anitamatch.Success) { rm = mr.getAnita(); tm = new TuringMachine(tira, rm, new int[] { 6 }); } break; } //Disble buttons when the machine is working btnNext.interactable = false; inputMachine.interactable = false; dropMachine.interactable = false; btnReset.interactable = false; //And now Turn on the Machine //InvokeRepeating("MotorMachine", 0.5f, 0.5f); StartCoroutine(MotorMachine()); }