public void SetEvent(MSBBB.Event.Wind evt) { setBaseEvent(evt); FFXID = evt.FFXID; WindAreaName = evt.WindAreaName; UnkF0C = evt.UnkF0C; }
public MSBBB.Event.Wind Serialize(GameObject parent) { var evt = new MSBBB.Event.Wind(ID, parent.name); _Serialize(evt, parent); evt.FFXID = FFXID; evt.WindAreaName = (WindAreaName == "") ? null : WindAreaName; evt.UnkF0C = UnkF0C; return(evt); }