public CustomVegetation(GameObject prefab, VegetationConfig config) { Prefab = prefab; Name = prefab.name; Vegetation = config.ToVegetation(); Vegetation.m_prefab = prefab; }
/// <summary> /// Custom vegetation from a prefab.<br /> /// Can fix references for mocks. /// </summary> /// <param name="prefab">The prefab for this custom vegetation.</param> /// <param name="fixReference">If true references for <see cref="Entities.Mock{T}"/> objects get resolved at runtime by Jötunn.</param> /// <param name="config">The vegetation config for this custom vegation.</param> public CustomVegetation(GameObject prefab, bool fixReference, VegetationConfig config) { Prefab = prefab; Name = prefab.name; Vegetation = config.ToVegetation(); Vegetation.m_prefab = prefab; FixReference = fixReference; }