public override void Attack(Character character) { Monster m_Monster = (Monster)character; MONSTERS_TYPE mType = m_Monster.GetMonsterType(); UserInterface.DisplayInfo(false, "You are attaking a : ", mType.ToString()); }
public override void Attack(Character character) { Heros m_Heros = (Heros)character; UserInterface.DisplayInfo(false, monster_type.ToString(), " Vous attaque avec : ", m_Weapon.getWeaponType().ToString()); m_Heros.RemoveHealthPoints(30); }
public override void Attack(Character character) { Heros m_Heros = (Heros)character; UserInterface.DisplayInfo(false, m_MonsterType.ToString(), " attacking you with : ", m_Weapon.getWeaponType().ToString()); m_Heros.RemoveHealthPoints(30); }
public override void Attack(Character character) { Monster m = (Monster)character; MONSTERS_TYPE qwerty = m.getMonsterType(); UserInterface.DisplayInfo(false, " Vous etes en train d'attaquer un : ", qwerty.ToString()); }