public void send_GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand) { oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_)); GetGraspPoses_args args = new GetGraspPoses_args(); args.Posture = posture; args.HandType = handType; args.SceneObject = sceneObject; args.RepositionHand = repositionHand; args.Write(oprot_); oprot_.WriteMessageEnd(); oprot_.Transport.Flush(); }
public MJointPathConstraint(MMIStandard.MJointType JointType, MPathConstraint PathConstraint) : this() { this.JointType = JointType; this.PathConstraint = PathConstraint; }
public IAsyncResult send_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand) { oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_)); GetGraspPoses_args args = new GetGraspPoses_args(); args.Posture = posture; args.HandType = handType; args.SceneObject = sceneObject; args.RepositionHand = repositionHand; args.Write(oprot_); oprot_.WriteMessageEnd(); return(oprot_.Transport.BeginFlush(callback, state)); }
public List <MMIStandard.MGeometryConstraint> GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand) { #if SILVERLIGHT var asyncResult = Begin_GetGraspPoses(null, null, posture, handType, sceneObject, repositionHand); return(End_GetGraspPoses(asyncResult)); #else send_GetGraspPoses(posture, handType, sceneObject, repositionHand); return(recv_GetGraspPoses()); #endif }
public IAsyncResult Begin_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand) { return(send_GetGraspPoses(callback, state, posture, handType, sceneObject, repositionHand)); }
public MJointConstraint(MMIStandard.MJointType JointType) : this() { this.JointType = JointType; }