Ejemplo n.º 1
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            public void send_GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
            {
                oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_));
                GetGraspPoses_args args = new GetGraspPoses_args();

                args.Posture        = posture;
                args.HandType       = handType;
                args.SceneObject    = sceneObject;
                args.RepositionHand = repositionHand;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
Ejemplo n.º 2
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 public MJointPathConstraint(MMIStandard.MJointType JointType, MPathConstraint PathConstraint) : this()
 {
     this.JointType      = JointType;
     this.PathConstraint = PathConstraint;
 }
Ejemplo n.º 3
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            public IAsyncResult send_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
            {
                oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_));
                GetGraspPoses_args args = new GetGraspPoses_args();

                args.Posture        = posture;
                args.HandType       = handType;
                args.SceneObject    = sceneObject;
                args.RepositionHand = repositionHand;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }
Ejemplo n.º 4
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     public List <MMIStandard.MGeometryConstraint> GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
     {
 #if SILVERLIGHT
         var asyncResult = Begin_GetGraspPoses(null, null, posture, handType, sceneObject, repositionHand);
         return(End_GetGraspPoses(asyncResult));
 #else
         send_GetGraspPoses(posture, handType, sceneObject, repositionHand);
         return(recv_GetGraspPoses());
 #endif
     }
Ejemplo n.º 5
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 public IAsyncResult Begin_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
 {
     return(send_GetGraspPoses(callback, state, posture, handType, sceneObject, repositionHand));
 }
Ejemplo n.º 6
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 public MJointConstraint(MMIStandard.MJointType JointType) : this()
 {
     this.JointType = JointType;
 }