public void OnLoad(MMF.Sprite.D2DSpriteBatch batch)
        {
            GameContext.InitializePlayerDescriptions(batch);
            _geometry = new PathGeometry(GameContext.RenderContext.D2DFactory);
            GeometrySink geometrySink = _geometry.Open();
            geometrySink.SetFillMode(FillMode.Winding);
            geometrySink.BeginFigure(new Point(50, 580), FigureBegin.Filled);
            geometrySink.AddLine(new Point(20, 600));
            geometrySink.AddLine(new Point(50, 620));
            geometrySink.EndFigure(FigureEnd.Closed);
            geometrySink.Close();

            _geometry_2 = new PathGeometry(GameContext.RenderContext.D2DFactory);
            GeometrySink geometrySink_2 = _geometry_2.Open();
            geometrySink_2.SetFillMode(FillMode.Winding);
            geometrySink_2.BeginFigure(new Point(520, 580), FigureBegin.Filled);
            geometrySink_2.AddLine(new Point(550, 600));
            geometrySink_2.AddLine(new Point(520, 620));
            geometrySink_2.EndFigure(FigureEnd.Closed);
            geometrySink_2.Close();

            col_1 = batch.CreateSolidColorBrush(Color.FromArgb(255, 255, 255, 255));
            col_2 = batch.CreateSolidColorBrush(Color.FromArgb(120, 255, 0, 0));
            col_3 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 0, 255));
            col_4 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 255, 0));
            col_5 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 0, 0));

            //  bitmap = batch.CreateBitmap(@playerDescriptions[currentIndex].image);
            format_1 = batch.CreateTextformat("Meiryo UI", 60);
            format_2 = batch.CreateTextformat("Meiryo UI", 100);
            isInitialized = true;
        }