// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.K)) { lvlManager.RespawnPlayer(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.name == "Player") { lifeSystem.TakeLife(); lvlManager.RespawnPlayer(); } }
void Update() { if (playerHealth <= 0 && !isDead) { lifeSystem.TakeLife(); playerHealth = 0; lvlmangr.RespawnPlayer(); // lifeSystem.TakeLife(); isDead = true; theTime.ResetTime(); } if (playerHealth > maxPlayerHealth) { playerHealth = maxPlayerHealth; } healthBar.value = playerHealth; // text.text = "" + playerHealth; }