Exemple #1
0
        /// <summary>
        /// Send a request to the master server to introduce us and do the nat punchtrough to the selected server
        /// </summary>
        public static void IntroduceToServer(long serverId)
        {
            if (Servers.TryGetValue(serverId, out var serverInfo))
            {
                if (ServerIsInLocalLan(serverInfo.ExternalEndpoint) || ServerIsInLocalLan(serverInfo.InternalEndpoint6))
                {
                    LunaLog.Log("Server is in LAN. Skipping NAT punch");
                    var endpoints = new List <IPEndPoint>();
                    if (!serverInfo.InternalEndpoint6.Address.Equals(IPAddress.IPv6Loopback))
                    {
                        endpoints.Add(serverInfo.InternalEndpoint6);
                    }
                    if (!serverInfo.InternalEndpoint.Address.Equals(IPAddress.Loopback))
                    {
                        endpoints.Add(serverInfo.InternalEndpoint);
                    }
                    NetworkConnection.ConnectToServer(endpoints.ToArray(), Password);
                }
                else
                {
                    try
                    {
                        var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <MsIntroductionMsgData>();
                        msgData.Id                = serverId;
                        msgData.Token             = MainSystem.UniqueIdentifier;
                        msgData.InternalEndpoint  = new IPEndPoint(LunaNetUtils.GetOwnInternalIPv4Address(), NetworkMain.ClientConnection.Port);
                        msgData.InternalEndpoint6 = new IPEndPoint(LunaNetUtils.GetOwnInternalIPv6Address(), NetworkMain.ClientConnection.Port);

                        var introduceMsg = NetworkMain.MstSrvMsgFactory.CreateNew <MainMstSrvMsg>(msgData);

                        MainSystem.Singleton.Status = string.Empty;
                        LunaLog.Log($"[LMP]: Sending NAT introduction to master servers. Token: {MainSystem.UniqueIdentifier}");
                        NetworkSender.QueueOutgoingMessage(introduceMsg);
                    }
                    catch (Exception e)
                    {
                        LunaLog.LogError($"[LMP]: Error connecting to server: {e}");
                    }
                }
            }
        }
Exemple #2
0
        public static async void RegisterWithMasterServer()
        {
            if (!MasterServerSettings.SettingsStore.RegisterWithMasterServer)
            {
                return;
            }

            LunaLog.Normal("Registering with master servers");

            var adr4 = LunaNetUtils.GetOwnInternalIPv4Address();

            // As of right now the internal endpoint for IPv4 is mandatory, because if there is none, there is no
            // IPv4 connectivity at all, which is required to connect to the master servers (so they can determine
            // the public IPv4 address).
            if (adr4 == null)
            {
                return;
            }
            var endpoint4 = new IPEndPoint(adr4, ServerContext.Config.Port);
            // Only send IPv6 address if actually listening on IPv6, otherwise send loopback with means "none".
            IPAddress  adr6;
            IPEndPoint endpoint6;

            if (LidgrenServer.Server.Socket.AddressFamily == AddressFamily.InterNetworkV6)
            {
                adr6      = LunaNetUtils.GetOwnInternalIPv6Address();
                endpoint6 = new IPEndPoint(adr6, ServerContext.Config.Port);
            }
            else
            {
                endpoint6 = new IPEndPoint(IPAddress.IPv6Loopback, ServerContext.Config.Port);
            }

            while (ServerContext.ServerRunning)
            {
                var msgData = ServerContext.ServerMessageFactory.CreateNewMessageData <MsRegisterServerMsgData>();
                msgData.Id                = LidgrenServer.Server.UniqueIdentifier;
                msgData.Password          = !string.IsNullOrEmpty(GeneralSettings.SettingsStore.Password);
                msgData.Cheats            = GeneralSettings.SettingsStore.Cheats;
                msgData.Description       = GeneralSettings.SettingsStore.Description;
                msgData.CountryCode       = GeneralSettings.SettingsStore.CountryCode;
                msgData.Website           = GeneralSettings.SettingsStore.Website;
                msgData.WebsiteText       = GeneralSettings.SettingsStore.WebsiteText;
                msgData.RainbowEffect     = DedicatedServerSettings.SettingsStore.UseRainbowEffect;
                msgData.Color             = new[] { DedicatedServerSettings.SettingsStore.Red, DedicatedServerSettings.SettingsStore.Green, DedicatedServerSettings.SettingsStore.Blue };
                msgData.GameMode          = (int)GeneralSettings.SettingsStore.GameMode;
                msgData.InternalEndpoint  = endpoint4;
                msgData.InternalEndpoint6 = endpoint6;
                msgData.MaxPlayers        = GeneralSettings.SettingsStore.MaxPlayers;
                msgData.ModControl        = GeneralSettings.SettingsStore.ModControl;
                msgData.PlayerCount       = ServerContext.Clients.Count;
                msgData.ServerName        = GeneralSettings.SettingsStore.ServerName;
                msgData.ServerVersion     = LmpVersioning.CurrentVersion.ToString(3);
                msgData.VesselPositionUpdatesMsInterval          = IntervalSettings.SettingsStore.VesselUpdatesMsInterval;
                msgData.SecondaryVesselPositionUpdatesMsInterval = IntervalSettings.SettingsStore.SecondaryVesselUpdatesMsInterval;
                msgData.WarpMode       = (int)WarpSettings.SettingsStore.WarpMode;
                msgData.TerrainQuality = (int)GeneralSettings.SettingsStore.TerrainQuality;

                msgData.Description = msgData.Description.Length > 200 ? msgData.Description.Substring(0, 200) : msgData.Description;
                msgData.CountryCode = msgData.CountryCode.Length > 2 ? msgData.CountryCode.Substring(0, 2) : msgData.CountryCode;
                msgData.Website     = msgData.Website.Length > 60 ? msgData.Website.Substring(0, 60) : msgData.Website;
                msgData.WebsiteText = msgData.WebsiteText.Length > 15 ? msgData.WebsiteText.Substring(0, 15) : msgData.WebsiteText;
                msgData.ServerName  = msgData.ServerName.Length > 30 ? msgData.ServerName.Substring(0, 30) : msgData.ServerName;

                IPEndPoint[] masterServers;
                if (string.IsNullOrEmpty(DebugSettings.SettingsStore.CustomMasterServer))
                {
                    masterServers = MasterServerRetriever.MasterServers.GetValues;
                }
                else
                {
                    masterServers = new[]
                    {
                        LunaNetUtils.CreateEndpointFromString(DebugSettings.SettingsStore.CustomMasterServer)
                    };
                }
                foreach (var masterServer in masterServers)
                {
                    RegisterWithMasterServer(msgData, masterServer);
                }

                await Task.Delay(MasterServerRegistrationMsInterval);
            }
        }