Exemple #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     LuaUtil.CallFunc("Player.CheckCollision", other);
 }
Exemple #2
0
 private void Update()
 {
     LuaUtil.CallFunc("Player.Update");
 }
Exemple #3
0
 private void OnCollisionEnter2D(Collision2D other)
 {
     LuaUtil.CallFunc("Player.CheckCollision", other);
 }
Exemple #4
0
 private void Start()
 {
     LuaUtil.ToLua("Player");
     LuaUtil.CallFunc("Player.Start", gameObject, Speed, JumpForce, Club);
 }
Exemple #5
0
 private void Start()
 {
     LuaUtil.ToLua("Env");
     LuaUtil.CallFunc("Env.InitEnv", gameObject);
     LuaUtil.CallFunc("Env.GenStage");
 }
Exemple #6
0
 void Awake()
 {
     LuaUtil.ToLua("Main");
     LuaUtil.CallFunc("Init", Win, Lose, GroundType1, GroundType2, GroundType3, Flag, MapLength, BarMask);
 }
Exemple #7
0
 void Start()
 {
     LuaUtil.ToLua("Club");
     LuaUtil.CallFunc("Club.Start", gameObject);
 }
Exemple #8
0
 void Update()
 {
     LuaUtil.CallFunc("Club.Update");
 }