// Use this for initialization void Start() { Bonusleveltext = this.GetComponent<Text>(); bonusValue = Bonusgauge.GetComponent<Slider>(); Lottery = Lotterytext.GetComponent<LotteryScript>(); currentLevel = InitLevel; printBonusLevel(currentLevel); }
void Start() { bonusSpawner = bss.GetComponent<LotteryScript>(); bonusTextAnnounce = this.GetComponent<Text>(); }