// Use this for initialization
 void Start()
 {
     Bonusleveltext = this.GetComponent<Text>();
     bonusValue = Bonusgauge.GetComponent<Slider>();
     Lottery = Lotterytext.GetComponent<LotteryScript>();
     currentLevel = InitLevel;
     printBonusLevel(currentLevel);
 }
Beispiel #2
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 void Start()
 {
     bonusSpawner = bss.GetComponent<LotteryScript>();
     bonusTextAnnounce = this.GetComponent<Text>();
 }