private Inventory GetLoot(Area arena, int level) { long score = Modifiers.CurrentScore; Inventory loot = new Inventory(); LootTables <string> lt = new LootTables <string>(arena.loot, Program.rng); for (; score > 0; score -= 100) { if (Program.Chance(score)) { Item item; if (Program.Chance(10)) { item = Item.CreateRune(1); } else if (arena.ValidTable(arena.loot)) { item = Item.LoadItem(lt.GetItem(out _).Trim()); item.Scale(level); } else { item = Item.RandomGear(level * 5, true); } loot.Add(item, 1, -1); if (Program.Chance(20)) { loot.Add(Item.CreateRepairKit(1), 1, -1); } } } return(loot); }