static int _g_get_onUnPress(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { LongTimePress __cl_gen_to_be_invoked = (LongTimePress)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.onUnPress); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_onPressLongTime(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { LongTimePress __cl_gen_to_be_invoked = (LongTimePress)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.onPressLongTime = translator.GetDelegate <System.Action>(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { LongTimePress __cl_gen_ret = new LongTimePress(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to LongTimePress constructor!")); }
// Use this for initialization void Start() { ltp = GetComponent <LongTimePress> (); dialog = GameObject.Find("dialog"); }