static int _g_get_onUnPress(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                LongTimePress __cl_gen_to_be_invoked = (LongTimePress)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.onUnPress);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_onPressLongTime(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                LongTimePress __cl_gen_to_be_invoked = (LongTimePress)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.onPressLongTime = translator.GetDelegate <System.Action>(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    LongTimePress __cl_gen_ret = new LongTimePress();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to LongTimePress constructor!"));
        }
 // Use this for initialization
 void Start()
 {
     ltp    = GetComponent <LongTimePress> ();
     dialog = GameObject.Find("dialog");
 }