/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { _inputHandler.UpdateInputs(GamePad.GetState(PlayerIndex.One), Keyboard.GetState()); _logicHandler.UpdateGameLogic(); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } // TODO: Add your update logic here base.Update(gameTime); }