private void OnEnterSceneClick(GameObject imgScene)
                {
                    //EngineCoreEvents.UIEvent.ShowUIEventWithParam.SafeInvoke(new FrameMgr.OpenUIParams(UIDefine.UI_ENGER_GAME_UI)
                    //{
                    //    Param = this.m_sceneID
                    //});

                    CommonHelper.OpenEnterGameSceneUI(this.m_sceneID);
                    LogicHandler.CloseFrame();
                }
            private void OnBtnCollectRewardClick(GameObject btnCollectReward)
            {
                CSActivityRewardRequest activityReward = new CSActivityRewardRequest();

                activityReward.Id = this.m_activityID;

#if !NETWORK_SYNC || UNITY_EDITOR
                GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(activityReward);
#else
                GameEvents.NetWorkEvents.SendMsg.SafeInvoke(activityReward);
#endif



                LogicHandler.CloseFrame();
            }