protected UIContext(ClientGame game, LocalPlayer localPlayer, PlayerGameObject playerGameObject) { this.game = game; this.localPlayer = localPlayer; this.localPlayer.PushUIContext(this); this.playerObject = playerGameObject; }
public SoundComponent( Game game, Entity entity ) { this.game = game; p = (LocalPlayer)entity; checkSoundNonSolid = CheckSoundNonSolid; checkSoundSolid = CheckSoundSolid; }
public ClientGame(IPAddress serverAddress) : base() { this.localPlayer = new LocalPlayer(serverAddress, this); SetWorldSize m = localPlayer.DequeueIncomingTCP(); this.SetWorldSize(m.WorldSize); }
public static Guild GetInstance(LocalPlayer player) { Guild g = new Guild(); g.name = Util.GetGuildProfileName(); g.realm = player.RealmName; g.gold = Convert.ToInt64(Util.GetGuildMoney()); //g.guildTabs = new List<ItemUnit>(); return g; }
public static Session GetInstance(LocalPlayer player, BotBase bot ) { Session s = new Session(); s.botBase = bot.Name; s.botDebug = ""; s.map = player.CurrentMap.Name; s.id = 0; s.isEnd = 0; return s; }
public SetCompanyPositions(LocalPlayer player, Company co, List<Vector2> positions) { this.Append(co.ID); this.Append(positions.Count); foreach (Vector2 pos in positions) { this.Append(pos); } player.SendTCP(this); }
public override void OnClientInitialization(ClientGame game) { base.OnClientInitialization(game); this.clientGame = game; if (this.clientGame.LocalPlayer.Id == this.playerID.Value) { this.localPlayer = this.clientGame.LocalPlayer; this.clientGame.LocalPlayer.SetPlayerGameObject(this); } }
public static Character GetInstance(LocalPlayer player) { Character c = new Character(); c.id = 0; c.name = player.Name; c.level = player.Level; c.realm = player.RealmName; c.battlegroup = "Falta pegar"; c.classe = player.Class.ToString(); c.race = player.Race.ToString(); c.guild = GuildFactory.GetInstance(player); return c; }
public GameController(Engine _engine) : base(_engine) { Map map = StorageManager.Load(Engine); //Map map = new TestMap1(Engine, null); //Map map = new LoadedMap(Engine, null); Model playerModel = Engine.Content.Load<Model>("Models/tire"); player = new LocalPlayer(Engine, Tracker, new Vector3(3f, 5f, 3f), playerModel); Engine.Map = map; playerCamera = new PlayerCamera(Engine, Tracker); debugCamera = new DebugCamera(Engine, Tracker, Vector3.Zero); mapEditor = new MapEditor(this, Tracker); playerCamera.Player = player; Engine.Camera = playerCamera; }
private static string GetMana(LocalPlayer me) { // Caster: 123 (42%) // Rogue: 100 (CP = 0) // Warr/DK: just rage or rp // Druid: R = ##, E=##, (##%) switch (me.Class) { case WoWClass.Druid: return string.Format("R = {0}, E={1}, ({2}%)", me.CurrentRage, me.CurrentEnergy, (int)(me.ManaPercent)); case WoWClass.Rogue: return string.Format("{0} (CP = {1})", me.CurrentEnergy, me.ComboPoints); case WoWClass.Warrior: return me.CurrentRage.ToString(); case WoWClass.DeathKnight: return me.CurrentRunicPower.ToString(); case WoWClass.Hunter: return me.CurrentFocus.ToString(); default: return string.Format("{0} ({1}%)", me.CurrentMana, (int)(me.ManaPercent)); } }
internal void Play(LocalPlayer.PlayElements.PlayItem item) { string ext = Path.GetExtension(item.Path); switch (ext.ToUpper()) { case ".AVI": case ".MP4": case ".MPG": ucVideoSurface.SetDuration(item.Duration); ucVideoSurface.PlayFile(item.Path); ucVideoSurface.BringToFront(); break; case ".JPG": case ".PNG": case ".BMP": ucImageSurface.SetDuration(item.Duration); ucImageSurface.PlayFile(item.Path); ucImageSurface.BringToFront(); break; default: break; } }
static int _m_IsRemotePlayerFriend(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.CommonInstanceState __cl_gen_to_be_invoked = (xc.CommonInstanceState)translator.FastGetCSObj(L, 1); try { { LocalPlayer local = (LocalPlayer)translator.GetObject(L, 2, typeof(LocalPlayer)); RemotePlayer actor = (RemotePlayer)translator.GetObject(L, 3, typeof(RemotePlayer)); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsRemotePlayerFriend(local, actor); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public static bool Prefix(PlanetData planet) { // Run the original method if this is the master client if (LocalPlayer.IsMasterClient) { return(true); } // Check to make sure it's not already loaded if (planet.factoryLoaded || planet.factoryLoading) { return(false); } // They appear to have conveniently left this flag in for us, but they don't use it anywhere planet.factoryLoading = true; // Request factory Log.Info($"Requested factory for planet {planet.name} (ID: {planet.id}) from host"); LocalPlayer.SendPacket(new FactoryLoadRequest(planet.id)); // Skip running the actual method return(false); }
public void UpdateChunks(double delta) { int chunkUpdates = 0; int viewDist = Utils.AdjViewDist(game.ViewDistance < 16 ? 16 : game.ViewDistance); int adjViewDistSqr = (viewDist + 24) * (viewDist + 24); chunksTarget += delta < targetTime ? 1 : -1; // build more chunks if 30 FPS or over, otherwise slowdown. Utils.Clamp(ref chunksTarget, 4, 12); LocalPlayer p = game.LocalPlayer; Vector3 cameraPos = game.CurrentCameraPos; bool samePos = cameraPos == lastCamPos && p.HeadYawDegrees == lastYaw && p.PitchDegrees == lastPitch; renderer.renderCount = samePos ? UpdateChunksStill(delta, ref chunkUpdates, adjViewDistSqr) : UpdateChunksAndVisibility(delta, ref chunkUpdates, adjViewDistSqr); lastCamPos = cameraPos; lastYaw = p.HeadYawDegrees; lastPitch = p.PitchDegrees; if (!samePos || chunkUpdates != 0) { ResetUsedFlags(); } }
public Status SwitchLogic() { LocalPlayer player = ObjectManager.Player; if (player.IsDead) { return(Status.DEAD); } else if (player.InGhostForm) { return(Status.GHOST); } else { if (ChoreBoy.NeedToMerchant() == true) { return(Status.MERCHANTING); } else { return(Status.ALIVE); } } }
public void StartServer(int port) { PlayerManager = new PlayerManager(); PacketProcessor = new NetPacketProcessor(); #if DEBUG PacketProcessor.SimulateLatency = true; #endif PacketUtils.RegisterAllPacketNestedTypes(PacketProcessor); PacketUtils.RegisterAllPacketProcessorsInCallingAssembly(PacketProcessor); socketServer = new WebSocketServer(port); socketServer.AddWebSocketService("/socket", () => new WebSocketService(PlayerManager, PacketProcessor)); socketServer.Start(); SimulatedWorld.Initialize(); LocalPlayer.SetNetworkProvider(this); LocalPlayer.IsMasterClient = true; // TODO: Load saved player info here LocalPlayer.SetPlayerData(new PlayerData(PlayerManager.GetNextAvailablePlayerId(), GameMain.localPlanet?.id ?? -1, new Float3(1.0f, 0.6846404f, 0.243137181f))); }
public static IEnumerable <CodeInstruction> PlayerActionMine_Transpiler(IEnumerable <CodeInstruction> instructions) { var codeMatcher = new CodeMatcher(instructions) .MatchForward(true, new CodeMatch(OpCodes.Ldarg_0), new CodeMatch(OpCodes.Ldfld), new CodeMatch(OpCodes.Ldelema), new CodeMatch(OpCodes.Ldflda), new CodeMatch(OpCodes.Dup), new CodeMatch(OpCodes.Ldind_I4), new CodeMatch(OpCodes.Ldc_I4_1), new CodeMatch(OpCodes.Sub), new CodeMatch(OpCodes.Stind_I4)); if (codeMatcher.IsInvalid) { NebulaModel.Logger.Log.Error("PlayerActionMine_Transpiler failed. Mod version not compatible with game version."); return(instructions); } return(codeMatcher .Advance(1) .InsertAndAdvance(new CodeInstruction(OpCodes.Ldarg_0)) .InsertAndAdvance(HarmonyLib.Transpilers.EmitDelegate <FetchVeinMineAmount>((FetchVeinMineAmount)((PlayerAction_Mine _this) => { // do we need to check for the event here? its very unlikely that we call the GameTick() by hand... if (SimulatedWorld.Initialized && !PlanetManager.IsIncomingRequest) { LocalPlayer.SendPacketToLocalStar(new VegeMinedPacket(_this.player.planetId, _this.miningId, _this.player.factory.veinPool[_this.miningId].amount, true)); } return 0; }))) .Insert(new CodeInstruction(OpCodes.Pop)) .InstructionEnumeration()); }
public void Behavior() { LocalPlayer player = ObjectManager.Player; switch (SwitchLogic()) { case Status.ALIVE: Pather.Traverse(Pather.GetNextHotspot()); break; case Status.DEAD: player.RepopMe(); break; case Status.GHOST: Pather.Traverse(player.CorpsePosition); player.RetrieveCorpse(); break; case Status.MERCHANTING: ChoreBoy.PathToVendor(); break; } }
internal static byte GatheringStatus(this LocalPlayer player) { return(Core.Memory.Read <byte>(player.Pointer + Offsets.GatheringStateOffset)); }
public static void OnProductIconClick_Prefix(UIMinerWindow __instance) { LocalPlayer.SendPacketToLocalPlanet(new MinerStoragePickupPacket(__instance.minerId)); }
public SetSupplyPoint(LocalPlayer player, Base baseObj, Company co) { this.Append(baseObj.ID); this.Append(co.ID); player.SendTCP(this); }
void ParseMetadata(NbtCompound children) { NbtCompound metadata = (NbtCompound)children["Metadata"].Value; NbtTag cpeTag; LocalPlayer p = game.LocalPlayer; if (!metadata.TryGetValue("CPE", out cpeTag)) { return; } metadata = (NbtCompound)cpeTag.Value; if (CheckKey("ClickDistance", 1, metadata)) { p.ReachDistance = (short)curCpeExt["Distance"].Value / 32f; } if (CheckKey("EnvColors", 1, metadata)) { map.Env.SetSkyColour(GetColour("Sky", WorldEnv.DefaultSkyColour)); map.Env.SetCloudsColour(GetColour("Cloud", WorldEnv.DefaultCloudsColour)); map.Env.SetFogColour(GetColour("Fog", WorldEnv.DefaultFogColour)); map.Env.SetSunlight(GetColour("Sunlight", WorldEnv.DefaultSunlight)); map.Env.SetShadowlight(GetColour("Ambient", WorldEnv.DefaultShadowlight)); } if (CheckKey("EnvMapAppearance", 1, metadata)) { string url = null; if (curCpeExt.ContainsKey("TextureURL")) { url = (string)curCpeExt["TextureURL"].Value; } if (url.Length == 0) { url = null; } if (game.UseServerTextures && url != null) { game.Server.RetrieveTexturePack(url); } byte sidesBlock = (byte)curCpeExt["SideBlock"].Value; byte edgeBlock = (byte)curCpeExt["EdgeBlock"].Value; map.Env.SetSidesBlock(sidesBlock); map.Env.SetEdgeBlock(edgeBlock); map.Env.SetEdgeLevel((short)curCpeExt["SideLevel"].Value); } if (CheckKey("EnvWeatherType", 1, metadata)) { byte weather = (byte)curCpeExt["WeatherType"].Value; map.Env.SetWeather((Weather)weather); } if (game.UseCustomBlocks && CheckKey("BlockDefinitions", 1, metadata)) { foreach (KeyValuePair <string, NbtTag> pair in curCpeExt) { if (pair.Value.TagId != NbtTagType.Compound) { continue; } if (!Utils.CaselessStarts(pair.Key, "Block")) { continue; } ParseBlockDefinition((NbtCompound)pair.Value.Value); } } }
public static void BeltPickupEnded() { LocalPlayer.SendPacketToLocalStar(new BeltUpdatePickupItemsPacket(BeltUpdates.ToArray(), GameMain.data.localPlanet.factoryIndex)); BeltUpdates.Clear(); }
public RootContext(ClientGame game, LocalPlayer localPlayer, PlayerGameObject playerGameObject) : base(game, localPlayer, playerGameObject) { }
public static bool HasDarkArts(this LocalPlayer me) { return(MagitekActionResourceManager.DarkKnight.DarkArts); }
public Hashtable getItems(LocalPlayer Me) { Hashtable me = new Hashtable(); using (Styx.StyxWoW.Memory.AcquireFrame()) { Hashtable items = new Hashtable(); List<WoWItem> its = Me.BagItems; for (int i = 0; i < its.Count; i++) { items[its[i].Entry] = its[i].StackCount; } me["BagItems"] = items; Hashtable items2 = new Hashtable(); WoWItem[] equipped = Me.Inventory.Equipped.Items; for (int i = 0; i < equipped.Length; i++) { if (equipped[i] != null) items2[equipped[i].Entry] = equipped[i].DurabilityPercent; } me["EquippedItems"] = items2; } return me; }
public BuildCombatVehicle(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public CreateCompany(LocalPlayer player) { player.SendTCP(this); }
private static void _CheckLocalPlayer(NSError error) { var gkLocalPlayer = GKLocalPlayer.LocalPlayer(); if (gkLocalPlayer.authenticated) { // create wrapper and dispatch event _localPlayer = NSObjectWrapper.CreateWrapper(typeof(LocalPlayer), gkLocalPlayer, gkLocalPlayer.playerID) as LocalPlayer; if (_localPlayerAuthenticatedHandlers != null) _localPlayerAuthenticatedHandlers(null, EventArgs.Empty); } else { // set it to null and dispatch event _localPlayer = null; if (_localPlayerAuthenticationFailedHandlers != null) _localPlayerAuthenticationFailedHandlers(null, new U3DXTErrorEventArgs(error)); } }
/// <summary> /// Authenticates the Game Center local player. Call this as soon as the game is initialized. /// <br></br> /// Raises the LocalPlayerAuthenticated and LocalPlayerAuthencationFailed events on completion. /// <br></br> /// Once the local player is authenticated, you can get the <c>LocalPlayer</c> property. /// </summary> public static void AuthenticateLocalPlayer() { var gkLocalPlayer = GKLocalPlayer.LocalPlayer(); if (gkLocalPlayer.RespondsToSelector("authenticateHandler")) { // ios 6.0 new call gkLocalPlayer.authenticateHandler = delegate(UIViewController viewController, NSError error) { if (viewController != null) { _localPlayer = null; UIApplication.SharedApplication().keyWindow.rootViewController.PresentViewController(viewController, true, null); } else { _CheckLocalPlayer(error); error = null; } }; } else { // deprecated in ios 6.0 gkLocalPlayer.Authenticate(delegate(NSError error) { _CheckLocalPlayer(error); error = null; }); } }
public Hashtable getGameStats(LocalPlayer Me) { Hashtable me = new Hashtable(); me["XPPerHour"] = Styx.CommonBot.GameStats.XPPerHour; me["TimeToLevel"] = Styx.CommonBot.GameStats.TimeToLevel.TotalSeconds; me["MobsKilled"] = Styx.CommonBot.GameStats.MobsKilled; me["MobsPerHour"] = Styx.CommonBot.GameStats.MobsPerHour; me["HonorGained"] = Styx.CommonBot.GameStats.HonorGained; me["HonorPerHour"] = Styx.CommonBot.GameStats.HonorPerHour; me["BGsWon"] = Styx.CommonBot.GameStats.BGsWon; me["BGsLost"] = Styx.CommonBot.GameStats.BGsLost; return me; }
public DeleteCompany(LocalPlayer player, Company co) { this.Append(co.ID); player.SendTCP(this); }
public static bool HasAetherflow(this LocalPlayer me) { return(ActionResourceManager.Scholar.Aetherflow > 0); }
public static bool TargetDistance(this LocalPlayer cp, float range, bool useMinRange = true) { return useMinRange ? cp.HasTarget && cp.Distance2D(cp.CurrentTarget) - cp.CombatReach - cp.CurrentTarget.CombatReach >= range : cp.HasTarget && cp.Distance2D(cp.CurrentTarget) - cp.CombatReach - cp.CurrentTarget.CombatReach <= range; }
public static int EnemiesInCone(this LocalPlayer player, float maxdistance) { return(Combat.Enemies.Count(r => r.Distance(Core.Me) <= maxdistance + r.CombatReach && r.InView())); }
/// <summary> /// 触发技能 /// </summary> /// <param name="item"></param> /// <returns></returns> bool TrggerSkill(uint skill_id) { LocalPlayer localPlayer = Game.GetInstance().GetLocalPlayer() as LocalPlayer; if (localPlayer == null) { return(false); } if (!localPlayer.IsResLoaded) { return(false); } Skill skill = localPlayer.GetSelfSkill(skill_id); if (skill == null) { return(false); } if (localPlayer.AttackCtrl.IsSkillCanCast_showTipsWhenFalse(skill, 0, ref m_tips_type) == false) { if (m_tips_type != ClickRockButtonTipsType.None) { Dictionary <ClickRockButtonTipsType, float> m_tipsData; if (m_clickRockButtonTips.TryGetValue(skill_id, out m_tipsData) == false) { m_clickRockButtonTips[skill_id] = new Dictionary <ClickRockButtonTipsType, float>(); m_tipsData = m_clickRockButtonTips[skill_id]; } if (m_tipsData.ContainsKey(m_tips_type) == false) { m_tipsData[m_tips_type] = 0; } if (Time.realtimeSinceStartup >= m_tipsData[m_tips_type] + m_rockButtonTipsInterval) { m_tipsData[m_tips_type] = Time.realtimeSinceStartup; if (m_tips_type == ClickRockButtonTipsType.IsInCD) { UINotice.GetInstance().ShowMessage(DBConstText.GetText("SKILL_IN_CD")); } else if (m_tips_type == ClickRockButtonTipsType.NotEnoughMp) { UINotice.GetInstance().ShowMessage(DBConstText.GetText("MP_NOT_ENOUGH")); } } } return(false); } bool needAi = false; if (skill.GetAction(0).ActionData.SkillInfo.Target == "rival") { needAi = true; //InstanceManager.Instance.IsInAutoFireOneSkillModel = true; } bool attack_succ = false; if (localPlayer.IsGrounded()) { attack_succ = localPlayer.AttackCtrl.Attack(skill.SkillData.SkillID); localPlayer.MoveCtrl.Interrupt(); } return(attack_succ); }
public override void Patch(Harmony harmony) { player = NitroxServiceLocator.LocateService <LocalPlayer>(); PatchMultiple(harmony, targetMethod, true, true, false, false); }
public static List<ItemUnitChar> GetItensChar(LocalPlayer player, Int64 idChar) { List<WoWItem> l = player.BagItems; List<ItemUnitChar> li = new List<ItemUnitChar>(); string itens = @"local tamanhoBag = 0 local tabelaCounts local tabelaIds local qtd, idItem, idBag, name, posicao, tamanho local mt = {{}} local pName = '{0}' local pRealm = '{1}' for k,v in pairs(DataStore_ContainersDB.global.Characters) do posicao = strfind(k,pRealm) tamanho = strlen(pRealm) + 1 if posicao ~= nil then name = string.sub(k,posicao+tamanho,50) end if name == pName then for k2,v2 in pairs(v) do if k2 == 'Containers' then for k3,v3 in pairs(v2) do tamanhoBag = v3['size'] tabelaCounts = v3['counts'] tabelaIds = v3['ids'] for Count = 1 , tamanhoBag, 1 do if tabelaIds[Count] ~= nil then idItem = tabelaIds[Count] if tabelaCounts[Count] == nil then qtd = 1 else qtd = tabelaCounts[Count] end if k3 ~= nil then idBag = k3:gsub('Bag100', '-1') idBag = idBag:gsub('Bag', '') table.insert(mt, idBag .. '|' .. Count .. '|' .. idItem .. '|' .. qtd ) end end end end end end end end return unpack(mt)"; try { itens = String.Format(itens, player.Name, player.RealmName); List<string> luaRet = Lua.GetReturnValues(itens); Char c = new Char(); c = Convert.ToChar("|"); foreach (var item in luaRet) { string[] it = item.Split(c); ItemUnitChar itU = new ItemUnitChar(); itU.bagIndex = Convert.ToInt32(it[0]); itU.bagSlot = Convert.ToInt32(it[1]); itU.idItem = Convert.ToInt32(it[2]); itU.stackCount = Convert.ToUInt32(it[3]); itU.idChar = idChar; li.Add(itU); } return li; } catch (Exception ex) { throw ex; } //foreach (WoWItem item in l) //{ // ItemUnitChar i = new ItemUnitChar(); // i.idItem = (int)item.ItemInfo.Id; // i.stackCount = item.StackCount; // i.bagSlot = item.BagSlot; // i.bagIndex = item.BagIndex; // i.idChar = idChar; // li.Add(i); //} }
public void Awake() { localPlayer = NitroxServiceLocator.LocateService<LocalPlayer>(); }
//public static bool IsInMeleeRange(this WoWUnit Unit, LocalPlayer me) //{ // return Unit.Distance < calculateMeleeRange(Unit, me); //} private static float calculateMeleeRange(WoWUnit Unit, LocalPlayer me) { return(!me.GotTarget ? 0f : Math.Max(5f, me.CombatReach + 1.3333334f + Unit.CombatReach)); }
/** * Tries to get all stats, if one stat fails its not added. * */ public Hashtable getAllStats(LocalPlayer Me) { Hashtable me = new Hashtable(); try { me["items"] = getItems(Me); }catch(Exception){ } try { me["playerInfo"] = getPlayerInfo(Me); } catch (Exception) { } try { me["gameStats"] = getGameStats(Me); } catch (Exception) { } return me; }
public LocalPlayerAdapter(LocalPlayer p) { player = p; }
public static bool IsWanding(this LocalPlayer me) { return(StyxWoW.Me.AutoRepeatingSpellId == 5019); }
public static void OnCataButtonClick_Postfix(UIPowerGeneratorWindow __instance) { //Notify about changing amount of gravitational lens LocalPlayer.SendPacketToLocalStar(new RayReceiverChangeLensPacket(__instance.generatorId, __instance.powerSystem.genPool[__instance.generatorId].catalystPoint, GameMain.localPlanet?.factoryIndex ?? -1)); }
public static bool CanCast(AbilitySlot slot) { var abilityHudData = LocalPlayer.GetAbilityHudData(slot); return(abilityHudData != null && abilityHudData.CooldownLeft <= 0 && abilityHudData.EnergyCost <= EntitiesManager.LocalPlayer.Energized.Energy); }
public override void Patch(Harmony harmony) { localPlayer = NitroxServiceLocator.LocateService <LocalPlayer>(); simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); PatchPostfix(harmony, TARGET_METHOD); }
public static void OnGammaMode2Click_Postfix(UIPowerGeneratorWindow __instance) { //Notify about change of ray receiver to mode "produce photons" LocalPlayer.SendPacketToLocalStar(new RayReceiverChangeModePacket(__instance.generatorId, RayReceiverMode.Photon, GameMain.localPlanet?.factoryIndex ?? -1)); }
public Hashtable getPlayerInfo(LocalPlayer Me) { Hashtable me = new Hashtable(); me["Level"] = Me.Level; me["Experience"] = Me.Experience; me["NextLevelExperience"] = Me.NextLevelExperience; me["Durability"] = Me.Durability; me["DurabilityPercent"] = Me.DurabilityPercent; me["FreeBagSlots"] = Me.FreeBagSlots; Hashtable loc = new Hashtable(); loc["X"] = Me.X; loc["Y"] = Me.Y; loc["Z"] = Me.Z; loc["ZoneText"] = Me.ZoneText; Hashtable currency = new Hashtable(); currency["Copper"] = Me.Copper; currency["HonorPoints"] = Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType.HonorPoints).Amount; currency["ConquestPoints"] = Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType.ConquestPoints).Amount; currency["JusticePoints"] = Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType.JusticePoints).Amount; currency["ValorPoints"] = Styx.WoWInternals.WoWCurrency.GetCurrencyByType(WoWCurrencyType.ValorPoints).Amount; me["Currency"] = currency; me["WorldLocation"] = loc; return me; }
private InputSourceManager() { P1_InputSource = new LocalPlayer(true); P2_InputSource = new LocalPlayer(false); }
public AddCombatVehicleToCompany(LocalPlayer player, Company co, CombatVehicle vic) { this.Append(co.ID); this.Append(vic.ID); player.SendTCP(this); }
public override void Tick(ScheduledTask task) { if (Disconnected) { return; } if (connecting) { TickConnect(); return; } if ((DateTime.UtcNow - lastPacket).TotalSeconds >= 30) { CheckDisconnection(task.Interval); } if (Disconnected) { return; } try { reader.ReadPendingData(); } catch (SocketException ex) { ErrorHandler.LogError("reading packets", ex); game.Disconnect("&eLost connection to the server", "I/O error when reading packets"); return; } while ((reader.size - reader.index) > 0) { byte opcode = reader.buffer[reader.index]; // Workaround for older D3 servers which wrote one byte too many for HackControl packets. if (cpeData.needD3Fix && lastOpcode == Opcode.CpeHackControl && (opcode == 0x00 || opcode == 0xFF)) { Utils.LogDebug("Skipping invalid HackControl byte from D3 server."); reader.Skip(1); LocalPlayer player = game.LocalPlayer; player.physics.jumpVel = 0.42f; // assume default jump height player.physics.serverJumpVel = player.physics.jumpVel; continue; } if (opcode >= handlers.Length) { game.Disconnect("Disconnected!", "Server sent invalid packet " + opcode + "!"); return; } if ((reader.size - reader.index) < packetSizes[opcode]) { break; } reader.Skip(1); // remove opcode lastOpcode = opcode; lastPacket = DateTime.UtcNow; Action handler = handlers[opcode]; if (handler == null) { game.Disconnect("Disconnected!", "Server sent invalid packet " + opcode + "!"); return; } handler(); } reader.RemoveProcessed(); // Network is ticked 60 times a second. We only send position updates 20 times a second. if ((netTicks % 3) == 0) { CoreTick(); } netTicks++; }
public static void OnItemButtonClick_Prefix(UILabWindow __instance, int index) { if (!SimulatedWorld.Initialized) { return; } LabComponent labComponent = GameMain.localPlanet.factory.factorySystem.labPool[__instance.labId]; if (labComponent.researchMode) { if (GameMain.mainPlayer.inhandItemId > 0 && GameMain.mainPlayer.inhandItemCount > 0) { //Notify about depositing source cubes ItemProto[] matrixProtos = (ItemProto[])AccessTools.Field(typeof(UILabWindow), "matrixProtos").GetValue(__instance); int id = matrixProtos[index].ID; if (GameMain.mainPlayer.inhandItemId == id) { int num = labComponent.matrixServed[index] / 3600; int num2 = 100 - num; if (num2 < 0) { num2 = 0; } int num3 = (GameMain.mainPlayer.inhandItemCount >= num2) ? num2 : GameMain.mainPlayer.inhandItemCount; if (num3 > 0) { LocalPlayer.SendPacketToLocalStar(new LaboratoryUpdateCubesPacket(labComponent.matrixServed[index] + num3 * 3600, index, __instance.labId, GameMain.localPlanet?.id ?? -1)); } } } else { //Notify about widthrawing source cubes if ((int)(labComponent.matrixServed[index] / 3600) > 0) { LocalPlayer.SendPacketToLocalStar(new LaboratoryUpdateCubesPacket(0, index, __instance.labId, GameMain.localPlanet?.id ?? -1)); } } } else if (labComponent.matrixMode) { if (GameMain.mainPlayer.inhandItemId > 0 && GameMain.mainPlayer.inhandItemCount > 0) { //Notify about depositing source items to the center int num7 = labComponent.served[index]; int num8 = 100 - num7; if (num8 < 0) { num8 = 0; } int num9 = (GameMain.mainPlayer.inhandItemCount >= num8) ? num8 : GameMain.mainPlayer.inhandItemCount; if (num9 > 0) { LocalPlayer.SendPacketToLocalStar(new LaboratoryUpdateStoragePacket(labComponent.served[index] + num9, index, __instance.labId, GameMain.localPlanet?.id ?? -1)); } } else { //Notify about withdrawing source items from the center if (labComponent.served[index] > 0) { LocalPlayer.SendPacketToLocalStar(new LaboratoryUpdateStoragePacket(0, index, __instance.labId, GameMain.localPlanet?.id ?? -1)); } } } else { //Notify about changing matrix selection LocalPlayer.SendPacketToLocalStar(new LaboratoryUpdateEventPacket(index, __instance.labId, GameMain.localPlanet?.id ?? -1)); } }
public static bool UnitDistance(this LocalPlayer cp, GameObject unit, float range, bool useMinRange = true) { return useMinRange ? cp.Distance2D(unit) - cp.CombatReach - unit.CombatReach >= range : cp.Distance2D(unit) - cp.CombatReach - unit.CombatReach <= range; }
public BuildTransport(LocalPlayer player, Base baseObj) { this.Append(baseObj.ID); player.SendTCP(this); }
public void Traverse(Location destination) { LocalPlayer player = ObjectManager.Player; player.CtmTo(Path(destination)); }
public AddTransportVehicleToCompany(LocalPlayer player, Company co, Transport vic) { this.Append(co.ID); this.Append(vic.ID); player.SendTCP(this); }
public override void Execute() { bool develop_mode = false; bool CreepHasBeenFound = false; bool fixCamera = false; int allyIndex = 2; bot.log("waiting for league of legends process..."); if (!develop_mode) { bot.wait(95000); } bot.log("waiting done"); if (bot.isProcessOpen(GAME_PROCESS_NAME)) { bot.waitProcessOpen(GAME_PROCESS_NAME); bot.log("Champion selected, loading game..."); bot.waitUntilProcessBounds(GAME_PROCESS_NAME, 1030, 797); bot.wait(200); bot.log("waiting for game to load."); bot.bringProcessToFront(GAME_PROCESS_NAME); bot.centerProcess(GAME_PROCESS_NAME); game.waitUntilGameStart(); bot.log("We are in game!"); string championName = LocalPlayer.GetChampionName(); bot.log(championName + " picked."); bot.bringProcessToFront(GAME_PROCESS_NAME); bot.centerProcess(GAME_PROCESS_NAME); bot.wait(1000); game.detectSide(); if (game.getSide() == SideEnum.Blue) { CastTargetPoint = new Point(1084, 398); bot.log("We are blue side!"); } else { CastTargetPoint = new Point(644, 761); bot.log("We are red side!"); } bot.wait(1000); game.player.setLevel(0); #region items Item[] items = { new Item("Vampiric Scepter", 900, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Early, 1)), new Item("Long Sword", 350, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Early, 0)), new Item("Berserker's Greaves", 1100, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Essential, 2)), new Item("B.F. Sword", 1300, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Offensive, 1)), new Item("Bloodthirster", 3500, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Offensive, 2)), new Item("B.F. Sword", 1300, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Offensive, 1)), new Item("Infinity Edge", 3400, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Defensive, 2)), new Item("Statikk Shiv", 2600, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Defensive, 0)), new Item("Frozen Mallet", 3100, false, false, 0, game.shop.getItemPosition(ShopItemTypeEnum.Defensive, 1)), }; //if want another itemset, just copy and paste and change SELECTED_CHAMPION_SET value #endregion List <Item> itemsToBuy = new List <Item>(items); game.shop.setItemBuild(itemsToBuy); game.shop.toogle(); bot.wait(2000); game.shop.fixItemsInShop(); bot.wait(1000); game.shop.buyItem(1); game.shop.toogle(); if (!develop_mode) { bot.wait(3000); //wait 3 seconds. } //if (fixCamera) //{ // cameraFix(); //} game.player.lockcamera(); game.player.moveNearestBotlaneAllyTower(); bot.wait(3000); while (bot.isProcessOpen(GAME_PROCESS_NAME)) // Game loop { bot.bringProcessToFront(GAME_PROCESS_NAME); bot.centerProcess(GAME_PROCESS_NAME); if (game.player.getCharacterLeveled()) { game.player.increaseLevel(); game.player.upSpells(); //Change order on MainPlayer.cs } int health = game.player.getHealthPercent(); //back base/buy if (health <= 50) { //heal usage if is available if (game.player.isThereAnEnemy()) { game.player.heal(); } } if (health <= 88) { //heal usage if is available if (game.player.isThereAnEnemy()) { game.player.heal(); } } if (health <= 25) { game.player.heal(); } //getting attacked by enemy, tower or creep. if (game.player.isThereAnAllyCreep()) { //attack enemy and run away if (game.player.isThereAnEnemy()) { game.player.combo(); game.player.moveAwayFromEnemy(); } else { if (game.player.isThereAnEnemyCreep()) { game.player.harras(); game.player.moveAwayFromCreep(); } bot.wait(100); game.player.allyCreepPosition(); CreepHasBeenFound = true; } } else { // Just run away, no allies to find. if (game.player.dead()) { //low hp. game.player.justMoveAway(); bot.wait(2000); //game.player.backBaseRegenerateAndBuy(); // read gold. game.shop.toogle(); game.shop.tryBuyItem(); game.shop.toogle(); bot.wait(200); while (game.player.dead()) { bot.log("Player dead.Waiting for player alive"); bot.wait(1000); } game.player.moveNearestBotlaneAllyTower(); bot.wait(2000); //prevent getting stucked by doing it again game.player.moveNearestBotlaneAllyTower(); } if (game.player.isThereAnEnemy()) { game.player.combo(); game.player.moveAwayFromEnemy(); } if (game.player.isThereAnEnemyCreep()) { game.player.harras(); game.player.moveAwayFromCreep(); } if (!game.player.isThereAnAllyCreep() && !game.player.isThereAnEnemy() && !game.player.nearTowerStructure() && !game.player.isThereAnEnemyCreep()) { bot.log("Creeps not found or your images are wrong."); if (game.player.tryMoveLightArea(1397, 683, "#65898F")) { } else if (game.player.tryMoveLightArea(966, 630, "#65898F")) { } else if (game.player.tryMoveLightArea(1444, 813, "#919970")) { } else { if (CreepHasBeenFound) { game.camera.lockAlly(allyIndex); } else { allyIndex = incAllyIndex(allyIndex); bot.wait(5000); } game.moveCenterScreen(); if (!game.player.isThereAnAllyCreep() || !game.player.isThereAnEnemyCreep()) //if player just afks, change index. { allyIndex = incAllyIndex(allyIndex); } bot.wait(500); } } } } bot.executePattern("EndCoop"); } else { bot.log("game not load"); bot.executePattern("StartCoop"); } }
public void Update() { //If the game processes is not running, close the cheat. if (!ProcUtils.ProcessIsRunning(Program.GameProcess)) Environment.Exit(0); WindowTitle = GetActiveWindowTitle(); if (WindowTitle != Program.GameTitle) return; var players = new List<Tuple<int, Player>>(); var entities = new List<Tuple<int, BaseEntity>>(); var weapons = new List<Tuple<int, Weapon>>(); State = (SignOnState) Program.MemUtils.Read<int>((IntPtr) (ClientState + Offsets.ClientState.InGame)); _localPlayer = Program.MemUtils.Read<int>((IntPtr) (ClientDllBase + Offsets.Misc.LocalPlayer)); ViewMatrix = Program.MemUtils.ReadMatrix((IntPtr) _viewMatrix, 4, 4); //If we are not ingame do not update if (State != SignOnState.SignonstateFull) return; var data = new byte[16*8192]; Program.MemUtils.Read((IntPtr) _entityList, out data, data.Length); for (var i = 0; i < data.Length/16; i++) { var address = BitConverter.ToInt32(data, 16*i); if (address == 0) continue; var entity = new BaseEntity(address); if (!entity.IsValid()) continue; if (entity.IsPlayer()) players.Add(new Tuple<int, Player>(i, new Player(entity))); else if (entity.IsWeapon()) weapons.Add(new Tuple<int, Weapon>(i, new Weapon(entity))); else entities.Add(new Tuple<int, BaseEntity>(i, entity)); } Players = players.ToArray(); Entities = entities.ToArray(); Weapons = weapons.ToArray(); //Check if our player exists if (players.Exists(x => x.Item2.Address == _localPlayer)) { LocalPlayer = new LocalPlayer(players.First(x => x.Item2.Address == _localPlayer).Item2); LocalPlayerWeapon = LocalPlayer.GetActiveWeapon(); //Only gets the weapon name and formates it properly and retunrs a string. Used for Weapon Configs WeaponSection = LocalPlayer.GetActiveWeaponName(); } }