private bool FragmentDamageForDamageType(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result) { if (!dinfo.AllowDamagePropagation) { return(false); } if (dinfo.Amount < 9) { return(false); } if (!dinfo.Def.spreadOut) { return(false); } int num = Rand.RangeInclusive(3, 4); for (int i = 0; i < num; i++) { DamageInfo dinfo2 = dinfo; dinfo2.SetAmount(dinfo.Amount / num); ApplyDamagePartial(dinfo2, pawn, ref result); } return(true); }
private float ApplyToPawn(DamageInfo dinfo, Pawn pawn) { if (dinfo.Amount <= 0) { return(0f); } if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer) { return(0f); } LocalInjuryResult localInjuryResult = LocalInjuryResult.MakeNew(); Map mapHeld = pawn.MapHeld; if (dinfo.Def.spreadOut) { if (pawn.apparel != null) { List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int i = wornApparel.Count - 1; i >= 0; i--) { CheckApplySpreadDamage(dinfo, wornApparel[i]); } } if (pawn.equipment != null && pawn.equipment.Primary != null) { CheckApplySpreadDamage(dinfo, pawn.equipment.Primary); } if (pawn.inventory != null) { ThingContainer innerContainer = pawn.inventory.innerContainer; for (int j = innerContainer.Count - 1; j >= 0; j--) { this.CheckApplySpreadDamage(dinfo, innerContainer[j]); } } } if (!FragmentDamageForDamageType(dinfo, pawn, ref localInjuryResult)) { ApplyDamagePartial(dinfo, pawn, ref localInjuryResult); CheckDuplicateSmallPawnDamageToPartParent(dinfo, pawn, ref localInjuryResult); } if (localInjuryResult.wounded) { PlayWoundedVoiceSound(dinfo, pawn); pawn.Drawer.Notify_DamageApplied(dinfo); InformPsychology(dinfo, pawn); } if (localInjuryResult.headshot && pawn.Spawned) { MoteMaker.ThrowText(new Vector3((float)pawn.Position.x + 1f, (float)pawn.Position.y, (float)pawn.Position.z + 1f), pawn.Map, "Headshot".Translate(), Color.white, -1); if (dinfo.Instigator != null) { Pawn pawn2 = dinfo.Instigator as Pawn; if (pawn2 != null) { pawn2.records.Increment(RecordDefOf.Headshots); } } } if (localInjuryResult.absorbed && pawn.Spawned) { if (pawn.health.deflectionEffecter == null) { pawn.health.deflectionEffecter = EffecterDef.Named("ArmorRating").Spawn(); } pawn.health.deflectionEffecter.Trigger(pawn, pawn); } else if (mapHeld != null) { ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType, mapHeld); } return(localInjuryResult.totalDamageDealt); }
private void CheckDuplicateDamageToOuterParts(DamageInfo dinfo, Pawn pawn, Hediff_Injury injury, bool involveArmor, int postArmorDamage, ref LocalInjuryResult result) { if (!dinfo.AllowDamagePropagation) { return; } if (dinfo.Def.harmAllLayersUntilOutside && injury.Part.depth == BodyPartDepth.Inside) { BodyPartRecord parent = injury.Part.parent; do { if (pawn.health.hediffSet.GetPartHealth(parent) != 0f) { HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, parent); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = parent; hediff_Injury.source = injury.source; hediff_Injury.sourceBodyPartGroup = injury.sourceBodyPartGroup; hediff_Injury.Severity = (float)dinfo.Amount; if (involveArmor) { hediff_Injury.Severity = (float)postArmorDamage; } if (hediff_Injury.Severity <= 0f) { hediff_Injury.Severity = 1f; } result.lastHitPart = hediff_Injury.Part; FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result); } if (parent.depth == BodyPartDepth.Outside) { break; } parent = parent.parent; }while (parent != null); } }
private void CheckPropagateDamageToInnerSolidParts(DamageInfo dinfo, Pawn pawn, Hediff_Injury injury, bool involveArmor, int postArmorDamage, ref LocalInjuryResult result) { if (!dinfo.AllowDamagePropagation) { return; } if (Rand.Value >= HealthTunings.ChanceToAdditionallyDamageInnerSolidPart) { return; } if (dinfo.Def.hasChanceToAdditionallyDamageInnerSolidParts && !injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) && injury.Part.depth == BodyPartDepth.Outside) { IEnumerable <BodyPartRecord> enumerable = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Where(x => x.parent == injury.Part && x.def.IsSolid(x, pawn.health.hediffSet.hediffs) && x.depth == BodyPartDepth.Inside); BodyPartRecord part; if (cache0 == null) { cache0 = delegate(BodyPartRecord x) { return(x.absoluteFleshCoverage); }; } if (enumerable.TryRandomElementByWeight(cache0, out part)) { HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, part); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = part; hediff_Injury.source = injury.source; hediff_Injury.sourceBodyPartGroup = injury.sourceBodyPartGroup; hediff_Injury.Severity = (float)(dinfo.Amount / 2); if (involveArmor) { hediff_Injury.Severity = (float)postArmorDamage; } if (hediff_Injury.Severity <= 0f) { return; } result.lastHitPart = hediff_Injury.Part; FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result); } } }
private void FinalizeAndAddInjury(Pawn pawn, Hediff_Injury injury, DamageInfo dinfo, ref LocalInjuryResult result) { CalculateOldInjuryDamageThreshold(pawn, injury); result.totalDamageDealt += Mathf.Min(injury.Severity, pawn.health.hediffSet.GetPartHealth(injury.Part)); pawn.health.AddHediff(injury, null, new DamageInfo?(dinfo)); }
private void ApplyDamagePartial(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result) { BodyPartRecord exactPartFromDamageInfo = GetExactPartFromDamageInfo(dinfo, pawn); if (exactPartFromDamageInfo == null) { return; } // Only apply armor if we propagate damage to the outside or the body part itself is outside, secondary damage types should directly damage organs, bypassing armor bool involveArmor = !dinfo.InstantOldInjury && !result.deflected && (dinfo.Def.harmAllLayersUntilOutside || exactPartFromDamageInfo.depth == BodyPartDepth.Outside); int damageAmount = dinfo.Amount; if (involveArmor) { damageAmount = CR_Utility.GetAfterArmorDamage(pawn, dinfo.Amount, exactPartFromDamageInfo, dinfo, true, ref result.deflected); } if ((double)damageAmount < 0.001) { result.absorbed = true; return; } // Shot absorbed and converted into blunt DamageDef_CR damageDefCR = dinfo.Def as DamageDef_CR; if (damageDefCR != null && damageDefCR.deflectable && result.deflected && dinfo.Def != CR_Utility.absorbDamageDef) { // Get outer parent of struck part BodyPartRecord currentPart = exactPartFromDamageInfo; while (currentPart != null && currentPart.parent != null && currentPart.depth != BodyPartDepth.Outside) { currentPart = currentPart.parent; } DamageInfo dinfo2 = new DamageInfo(CR_Utility.absorbDamageDef, damageAmount, dinfo.Angle, dinfo.Instigator, currentPart, dinfo.WeaponGear); ApplyDamagePartial(dinfo2, pawn, ref result); return; } //Creating the Hediff HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, exactPartFromDamageInfo); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = exactPartFromDamageInfo; hediff_Injury.source = dinfo.WeaponGear; hediff_Injury.sourceBodyPartGroup = dinfo.WeaponBodyPartGroup; hediff_Injury.sourceHediffDef = dinfo.WeaponLinkedHediff; hediff_Injury.Severity = (float)damageAmount; if (dinfo.InstantOldInjury) { HediffComp_GetsOld hediffComp_GetsOld = hediff_Injury.TryGetComp <HediffComp_GetsOld>(); if (hediffComp_GetsOld != null) { hediffComp_GetsOld.IsOld = true; } else { Log.Error(string.Concat(new object[] { "Tried to create instant old injury on Hediff without a GetsOld comp: ", hediffDefFromDamage, " on ", pawn })); } } result.wounded = true; result.lastHitPart = hediff_Injury.Part; if (IsHeadshot(dinfo, hediff_Injury, pawn)) { result.headshot = true; } if (dinfo.InstantOldInjury && (hediff_Injury.def.CompPropsFor(typeof(HediffComp_GetsOld)) == null || hediff_Injury.Part.def.oldInjuryBaseChance == 0f || hediff_Injury.Part.def.IsSolid(hediff_Injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(hediff_Injury.Part))) { return; } FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result); CheckPropagateDamageToInnerSolidParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result); CheckDuplicateDamageToOuterParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result); }
private void CheckDuplicateSmallPawnDamageToPartParent(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result) { if (!dinfo.AllowDamagePropagation) { return; } if (result.lastHitPart != null && dinfo.Def.harmsHealth && result.lastHitPart != pawn.RaceProps.body.corePart && result.lastHitPart.parent != null && pawn.health.hediffSet.GetPartHealth(result.lastHitPart.parent) > 0f && dinfo.Amount >= 10 && pawn.HealthScale <= 0.5001f) { DamageInfo dinfo2 = dinfo; dinfo2.SetForcedHitPart(result.lastHitPart.parent); //vanilla this.ApplyDamagePartial(dinfo2, pawn, ref result); } }