Example #1
0
        private bool FragmentDamageForDamageType(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result)
        {
            if (!dinfo.AllowDamagePropagation)
            {
                return(false);
            }
            if (dinfo.Amount < 9)
            {
                return(false);
            }
            if (!dinfo.Def.spreadOut)
            {
                return(false);
            }
            int num = Rand.RangeInclusive(3, 4);

            for (int i = 0; i < num; i++)
            {
                DamageInfo dinfo2 = dinfo;
                dinfo2.SetAmount(dinfo.Amount / num);
                ApplyDamagePartial(dinfo2, pawn, ref result);
            }
            return(true);
        }
Example #2
0
        private float ApplyToPawn(DamageInfo dinfo, Pawn pawn)
        {
            if (dinfo.Amount <= 0)
            {
                return(0f);
            }
            if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer)
            {
                return(0f);
            }
            LocalInjuryResult localInjuryResult = LocalInjuryResult.MakeNew();
            Map mapHeld = pawn.MapHeld;

            if (dinfo.Def.spreadOut)
            {
                if (pawn.apparel != null)
                {
                    List <Apparel> wornApparel = pawn.apparel.WornApparel;
                    for (int i = wornApparel.Count - 1; i >= 0; i--)
                    {
                        CheckApplySpreadDamage(dinfo, wornApparel[i]);
                    }
                }
                if (pawn.equipment != null && pawn.equipment.Primary != null)
                {
                    CheckApplySpreadDamage(dinfo, pawn.equipment.Primary);
                }
                if (pawn.inventory != null)
                {
                    ThingContainer innerContainer = pawn.inventory.innerContainer;
                    for (int j = innerContainer.Count - 1; j >= 0; j--)
                    {
                        this.CheckApplySpreadDamage(dinfo, innerContainer[j]);
                    }
                }
            }
            if (!FragmentDamageForDamageType(dinfo, pawn, ref localInjuryResult))
            {
                ApplyDamagePartial(dinfo, pawn, ref localInjuryResult);
                CheckDuplicateSmallPawnDamageToPartParent(dinfo, pawn, ref localInjuryResult);
            }
            if (localInjuryResult.wounded)
            {
                PlayWoundedVoiceSound(dinfo, pawn);
                pawn.Drawer.Notify_DamageApplied(dinfo);
                InformPsychology(dinfo, pawn);
            }
            if (localInjuryResult.headshot && pawn.Spawned)
            {
                MoteMaker.ThrowText(new Vector3((float)pawn.Position.x + 1f, (float)pawn.Position.y, (float)pawn.Position.z + 1f), pawn.Map, "Headshot".Translate(), Color.white, -1);
                if (dinfo.Instigator != null)
                {
                    Pawn pawn2 = dinfo.Instigator as Pawn;
                    if (pawn2 != null)
                    {
                        pawn2.records.Increment(RecordDefOf.Headshots);
                    }
                }
            }
            if (localInjuryResult.absorbed && pawn.Spawned)
            {
                if (pawn.health.deflectionEffecter == null)
                {
                    pawn.health.deflectionEffecter = EffecterDef.Named("ArmorRating").Spawn();
                }
                pawn.health.deflectionEffecter.Trigger(pawn, pawn);
            }
            else if (mapHeld != null)
            {
                ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType, mapHeld);
            }
            return(localInjuryResult.totalDamageDealt);
        }
Example #3
0
 private void CheckDuplicateDamageToOuterParts(DamageInfo dinfo, Pawn pawn, Hediff_Injury injury, bool involveArmor, int postArmorDamage, ref LocalInjuryResult result)
 {
     if (!dinfo.AllowDamagePropagation)
     {
         return;
     }
     if (dinfo.Def.harmAllLayersUntilOutside && injury.Part.depth == BodyPartDepth.Inside)
     {
         BodyPartRecord parent = injury.Part.parent;
         do
         {
             if (pawn.health.hediffSet.GetPartHealth(parent) != 0f)
             {
                 HediffDef     hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, parent);
                 Hediff_Injury hediff_Injury       = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null);
                 hediff_Injury.Part   = parent;
                 hediff_Injury.source = injury.source;
                 hediff_Injury.sourceBodyPartGroup = injury.sourceBodyPartGroup;
                 hediff_Injury.Severity            = (float)dinfo.Amount;
                 if (involveArmor)
                 {
                     hediff_Injury.Severity = (float)postArmorDamage;
                 }
                 if (hediff_Injury.Severity <= 0f)
                 {
                     hediff_Injury.Severity = 1f;
                 }
                 result.lastHitPart = hediff_Injury.Part;
                 FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result);
             }
             if (parent.depth == BodyPartDepth.Outside)
             {
                 break;
             }
             parent = parent.parent;
         }while (parent != null);
     }
 }
Example #4
0
 private void CheckPropagateDamageToInnerSolidParts(DamageInfo dinfo, Pawn pawn, Hediff_Injury injury, bool involveArmor, int postArmorDamage, ref LocalInjuryResult result)
 {
     if (!dinfo.AllowDamagePropagation)
     {
         return;
     }
     if (Rand.Value >= HealthTunings.ChanceToAdditionallyDamageInnerSolidPart)
     {
         return;
     }
     if (dinfo.Def.hasChanceToAdditionallyDamageInnerSolidParts && !injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) && injury.Part.depth == BodyPartDepth.Outside)
     {
         IEnumerable <BodyPartRecord> enumerable = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Where(x => x.parent == injury.Part && x.def.IsSolid(x, pawn.health.hediffSet.hediffs) && x.depth == BodyPartDepth.Inside);
         BodyPartRecord part;
         if (cache0 == null)
         {
             cache0 = delegate(BodyPartRecord x) { return(x.absoluteFleshCoverage); };
         }
         if (enumerable.TryRandomElementByWeight(cache0, out part))
         {
             HediffDef     hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, part);
             Hediff_Injury hediff_Injury       = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null);
             hediff_Injury.Part   = part;
             hediff_Injury.source = injury.source;
             hediff_Injury.sourceBodyPartGroup = injury.sourceBodyPartGroup;
             hediff_Injury.Severity            = (float)(dinfo.Amount / 2);
             if (involveArmor)
             {
                 hediff_Injury.Severity = (float)postArmorDamage;
             }
             if (hediff_Injury.Severity <= 0f)
             {
                 return;
             }
             result.lastHitPart = hediff_Injury.Part;
             FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result);
         }
     }
 }
Example #5
0
 private void FinalizeAndAddInjury(Pawn pawn, Hediff_Injury injury, DamageInfo dinfo, ref LocalInjuryResult result)
 {
     CalculateOldInjuryDamageThreshold(pawn, injury);
     result.totalDamageDealt += Mathf.Min(injury.Severity, pawn.health.hediffSet.GetPartHealth(injury.Part));
     pawn.health.AddHediff(injury, null, new DamageInfo?(dinfo));
 }
Example #6
0
        private void ApplyDamagePartial(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result)
        {
            BodyPartRecord exactPartFromDamageInfo = GetExactPartFromDamageInfo(dinfo, pawn);

            if (exactPartFromDamageInfo == null)
            {
                return;
            }

            // Only apply armor if we propagate damage to the outside or the body part itself is outside, secondary damage types should directly damage organs, bypassing armor
            bool involveArmor = !dinfo.InstantOldInjury &&
                                !result.deflected &&
                                (dinfo.Def.harmAllLayersUntilOutside || exactPartFromDamageInfo.depth == BodyPartDepth.Outside);
            int damageAmount = dinfo.Amount;

            if (involveArmor)
            {
                damageAmount = CR_Utility.GetAfterArmorDamage(pawn, dinfo.Amount, exactPartFromDamageInfo, dinfo, true, ref result.deflected);
            }
            if ((double)damageAmount < 0.001)
            {
                result.absorbed = true;
                return;
            }

            // Shot absorbed and converted into blunt
            DamageDef_CR damageDefCR = dinfo.Def as DamageDef_CR;

            if (damageDefCR != null &&
                damageDefCR.deflectable &&
                result.deflected &&
                dinfo.Def != CR_Utility.absorbDamageDef)
            {
                // Get outer parent of struck part
                BodyPartRecord currentPart = exactPartFromDamageInfo;
                while (currentPart != null && currentPart.parent != null && currentPart.depth != BodyPartDepth.Outside)
                {
                    currentPart = currentPart.parent;
                }
                DamageInfo dinfo2 = new DamageInfo(CR_Utility.absorbDamageDef, damageAmount, dinfo.Angle, dinfo.Instigator, currentPart, dinfo.WeaponGear);
                ApplyDamagePartial(dinfo2, pawn, ref result);
                return;
            }

            //Creating the Hediff
            HediffDef     hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, exactPartFromDamageInfo);
            Hediff_Injury hediff_Injury       = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null);

            hediff_Injury.Part   = exactPartFromDamageInfo;
            hediff_Injury.source = dinfo.WeaponGear;
            hediff_Injury.sourceBodyPartGroup = dinfo.WeaponBodyPartGroup;
            hediff_Injury.sourceHediffDef     = dinfo.WeaponLinkedHediff;
            hediff_Injury.Severity            = (float)damageAmount;
            if (dinfo.InstantOldInjury)
            {
                HediffComp_GetsOld hediffComp_GetsOld = hediff_Injury.TryGetComp <HediffComp_GetsOld>();
                if (hediffComp_GetsOld != null)
                {
                    hediffComp_GetsOld.IsOld = true;
                }
                else
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Tried to create instant old injury on Hediff without a GetsOld comp: ",
                        hediffDefFromDamage,
                        " on ",
                        pawn
                    }));
                }
            }
            result.wounded     = true;
            result.lastHitPart = hediff_Injury.Part;
            if (IsHeadshot(dinfo, hediff_Injury, pawn))
            {
                result.headshot = true;
            }
            if (dinfo.InstantOldInjury && (hediff_Injury.def.CompPropsFor(typeof(HediffComp_GetsOld)) == null || hediff_Injury.Part.def.oldInjuryBaseChance == 0f || hediff_Injury.Part.def.IsSolid(hediff_Injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(hediff_Injury.Part)))
            {
                return;
            }
            FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result);
            CheckPropagateDamageToInnerSolidParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result);
            CheckDuplicateDamageToOuterParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result);
        }
Example #7
0
 private void CheckDuplicateSmallPawnDamageToPartParent(DamageInfo dinfo, Pawn pawn, ref LocalInjuryResult result)
 {
     if (!dinfo.AllowDamagePropagation)
     {
         return;
     }
     if (result.lastHitPart != null &&
         dinfo.Def.harmsHealth &&
         result.lastHitPart != pawn.RaceProps.body.corePart &&
         result.lastHitPart.parent != null &&
         pawn.health.hediffSet.GetPartHealth(result.lastHitPart.parent) > 0f &&
         dinfo.Amount >= 10 &&
         pawn.HealthScale <= 0.5001f)
     {
         DamageInfo dinfo2 = dinfo;
         dinfo2.SetForcedHitPart(result.lastHitPart.parent); //vanilla
         this.ApplyDamagePartial(dinfo2, pawn, ref result);
     }
 }