private void Update()
    {
        //pause
        if (pause)
        {
            GameObject.Find("Pause").GetComponent <Pause>().TogglePause();
        }

        if (Pause.paused)
        {
            pause = false;
        }

        if (photonView.IsMine)
        {
            //Controls
            pause = Input.GetKeyDown(KeyCode.Escape);

            if (damageDisplayWait > 0)
            {
                damageDisplayWait -= Time.deltaTime;
            }
            else if (damageDisplayImage.color.a > 0)
            {
                damageDisplayImage.color = Color.Lerp(damageDisplayImage.color, new Color(255, 0, 0, 0), Time.deltaTime * 3); //Lerp = Uebergang
            }

            loadout.RefreshAmmo(ui_Ammo);

            if (loadout.isAiming && crosshair.activeSelf)
            {
                crosshair.SetActive(false);
            }
            else if (!loadout.isAiming && !crosshair.activeSelf)
            {
                crosshair.SetActive(true);
            }
        }
    }
    void Start()
    {
        damageDisplayImage = GameObject.Find("HUD/DamageDisplay/Image").GetComponent <Image>();
        crosshair          = GameObject.Find("HUD/Crosshair");
        crosshair.SetActive(true);
        manager    = GameObject.Find("Manager").GetComponent <Manager>();
        loadout    = GetComponent <Loadout>();
        currHealth = maxHealth;
        if (photonView.IsMine)
        {
            damageDisplayImage.color = new Color(255, 0, 0, 0);//versichert, dass das DamageDisplayt standardgemaess unsichtbar ist

            ui_healthBar = GameObject.Find("HUD/Health/Bar").transform;
            ui_Username  = GameObject.Find("HUD/Profile/Username/Text").GetComponent <Text>();
            ui_Ammo      = GameObject.Find("HUD/Ammo/Text").GetComponent <Text>();

            photonView.RPC("SyncProfile", RpcTarget.All, MainMenu.myProfile.username, MainMenu.myProfile.level, MainMenu.myProfile.xp, MainMenu.myProfile.currency);

            //UI Refreshes
            RefreshHealthBar();
            loadout.RefreshAmmo(ui_Ammo);
            ui_Username.text = MainMenu.myProfile.username;
        }
    }