// Use this for initialization
    void Start()
    {
        myHotbar    = hotbar.GetComponent <ItemBar>();
        myInventory = inventory.GetComponent <InventoryScreen>();
        myLoadout   = loadoutPrefab.GetComponent <Loadout>();

        int i = 0;

        foreach (GameObject obj in myLoadout.GetHotbar())
        {
            myHotbar.AddItemAtSpot(obj, "h" + i);
            i++;
        }

        i = 0;
        foreach (GameObject obj in myLoadout.GetInventory())
        {
            myInventory.AddItemAtSpot(obj, "i" + i);
            i++;
        }
    }
Exemple #2
0
 public void SetInventory(Loadout currentInventory)
 {
     inventory = currentInventory.GetInventory();
 }