public void ClickExit() { CloseMenu(); theTitleUIManager = FindObjectOfType <TitleUIManager>(); Destroy(theTitleUIManager.gameObject); LoadingSceneManager.SetLoadScene("GameTitle"); }
private IEnumerator GameStartCoroutine(string _startMode) { LoadingSceneManager.SetLoadScene(SceneName); //로딩 씬을 실행 yield return(new WaitForSeconds(LoadingSceneManager.loadingTime + 1f)); // 비동기 로딩 시간 + 1초만큼 대기 }