Beispiel #1
0
 public void ClickExit()
 {
     CloseMenu();
     theTitleUIManager = FindObjectOfType <TitleUIManager>();
     Destroy(theTitleUIManager.gameObject);
     LoadingSceneManager.SetLoadScene("GameTitle");
 }
Beispiel #2
0
 private IEnumerator GameStartCoroutine(string _startMode)
 {
     LoadingSceneManager.SetLoadScene(SceneName);                            //로딩 씬을 실행
     yield return(new WaitForSeconds(LoadingSceneManager.loadingTime + 1f)); // 비동기 로딩 시간 + 1초만큼 대기
 }