private void CreateNewStatePanel(KeyValuePair <string, State> k) { GameObject statepanel = LoadPrefabs.GetInstance().GetLoadPrefab("StatePanel"); StatePanel panel = statepanel.GetComponent <StatePanel>(); panel.SetState(k.Value, Translate(k.Value)); statepanel.transform.parent = _stateGrid.transform; statepanel.GetComponent <RectTransform>().localScale = Vector3.one; stateGams.Add(statepanel); }
void Start() { LoadPrefabs.Start(); InvokeRepeating("CreateClaw", 0.01f, clawGenerationInterval); }