Inheritance: MonoBehaviour
        private void CreateNewStatePanel(KeyValuePair <string, State> k)
        {
            GameObject statepanel = LoadPrefabs.GetInstance().GetLoadPrefab("StatePanel");
            StatePanel panel      = statepanel.GetComponent <StatePanel>();

            panel.SetState(k.Value, Translate(k.Value));
            statepanel.transform.parent = _stateGrid.transform;
            statepanel.GetComponent <RectTransform>().localScale = Vector3.one;
            stateGams.Add(statepanel);
        }
Beispiel #2
0
 void Start()
 {
     LoadPrefabs.Start();
     InvokeRepeating("CreateClaw", 0.01f, clawGenerationInterval);
 }