Exemple #1
0
    private void Start()
    {
        // make sure to set RemoteIP, RemotePrimPort, RemoteSecPort and Trans_Mode before calling go()

        // only apply when in fileName mode
        LoadImg     = false;
        LoadImgInfo = new LoadImgObj();

        // only apply in full file mode
        tex = new Texture2D(2, 2); // don't mess with TextureFormat. Texture2D.LoadImage() will always load jpg as RGB24 (R, G, B each as 8-bit 0-1, pixel order?)
    }
Exemple #2
0
    // handle update cycle when in filename transmission mode:
    // check if new img ready
    // download newest file from given path
    // save locally, update content
    private void FileNameMode_Update()
    {
        // if new image to load, load
        if (LoadImg)
        {
            LoadImgObj tmp = LoadImgInfo;
            try
            {
                /*// try sync'd
                 * Debug.Log(string.Format("Downloading new image on main thread from: {0}", tmp.RemotePath));
                 * WWW www = new WWW(tmp.RemotePath);
                 * while (!www.isDone)
                 * {
                 *  if (www.error != null)
                 *  {
                 *      Debug.Log(string.Format("Error downloading image: {0}", www.error));
                 *      break;
                 *  }
                 * }
                 *
                 * Debug.Log(string.Format("Downloaded successfully. Attempting to save locally... localPath: {0}\n", tmp.LocalPath));
                 * System.IO.File.WriteAllBytes(tmp.LocalPath, www.bytes);
                 *
                 * // update content, pixel count
                 * //Content = body;
                 * //Pixels = new Vector2Int(header[0], header[1]);
                 */

                // use coroutine
                if (!Downloading)
                {
                    StartCoroutine(DownloadAndUpdate(tmp.RemotePath, tmp.LocalPath));
                }
                else
                {
                    Debug.Log("Update: Would've started new download but one already executing...");
                }


                // debug
                //Debug.Log(string.Format("Completed img download. LocalPath: {0}, RemotePath: {1}", tmp.LocalPath, tmp.RemotePath));

                LoadImg = false;
            }
            catch (Exception ex)
            {
                Debug.Log(string.Format("Update: Exception downloading file... remotePath: {0}, localPath: {1}, exception: {2}",
                                        tmp.RemotePath, tmp.LocalPath, ex.ToString()));
            }
        }
    }
    void HiddenLinkPlayer()
    {
        if (!LinkPlayerObj.activeSelf)
        {
            return;
        }
        LinkPlayerObj.SetActive(false);

        HiddenCoinInfo();
        backgroudScl.enabled   = true;
        backgroudColor.enabled = true;

        LoadImgObj.SetActive(true);
        EventDelegate.Add(backgroudColor.onFinished, delegate {
            Invoke("StartIntoGame", 0.2f);
        });
    }
Exemple #4
0
    // handle transmission body processing in file name mode:
    // specify remote and local paths to be downloaded on main thread
    private void FileNameMode_PMRE(byte[] body)
    {
        // download file at specified address
        string remotePath = "http://" + RemoteIP + "/NDVI/" + System.Text.Encoding.UTF8.GetString(body);
        string localPath  = KnownFolders.PicturesLibrary.Path + "/NDVI/" + System.Text.Encoding.UTF8.GetString(body);

        // debug
        //Debug.Log(string.Format("Attempting to download: localPath: {0}\n", localPath));
        //Debug.Log(string.Format("Attempting to download: remotePath: {0}\n", remotePath));

        // download, save and update content
        LoadImgObj tmp = new LoadImgObj();

        tmp.RemotePath = remotePath;
        tmp.LocalPath  = localPath;
        LoadImgInfo    = tmp;
        LoadImg        = true;
    }
    void InitHiddenMode()
    {
        if (ModeTPos != null)
        {
            return;
        }

        isSelectMode = true;
        if (StartBtObj.activeSelf)
        {
            StartBtObj.SetActive(false);
            AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioStartBt);
        }

        ModeTPos      = ModeObj.GetComponent <TweenPosition>();
        ModeTPos.from = ModeObj.transform.localPosition;
        ModeTPos.to   = new Vector3(1440f, 0f, 0f);
        ModeTPos.ResetToBeginning();

        backgroudSprite.spriteName = GlobalData.GetInstance().gameMode != GameMode.SoloMode ? "Link" : "QuWei";
        if (GlobalData.GetInstance().gameMode == GameMode.SoloMode)
        {
            HiddenCoinInfo();
            backgroudScl.enabled   = true;
            backgroudColor.enabled = true;

            LoadImgObj.SetActive(true);
            EventDelegate.Add(backgroudColor.onFinished, delegate {
                Invoke("StartIntoGame", 0.2f);
            });
        }
        else
        {
            LinkPlayerObj.SetActive(true);
            Invoke("ShowPlayerWait", 0.5f);
        }
        ModeTPos.PlayForward();
    }