Exemple #1
0
    private void OnLoadError(string unit, LoadErrorStatus error)
    {
        string message = "On Load Error : ";

        switch (error)
        {
        case LoadErrorStatus.NO_INTERNET_ACCSSES: message += "No Internet Access"; break;

        case LoadErrorStatus.BAD_TOKEN_USED: message += "Bad Token Used"; break;

        case LoadErrorStatus.AD_UNIT_DISABLED: message += "Ad Unit Disabled"; break;

        case LoadErrorStatus.AD_UNIT_NOT_FOUND: message += "Ad Unit Not Found"; break;

        case LoadErrorStatus.INTERNAL_ERROR: message += "Internal Error"; break;

        case LoadErrorStatus.NO_AD_READY: message += "No Ad Ready"; break;

        case LoadErrorStatus.AD_UNIT_NOT_READY: message += "Ad Unit Not Ready"; break;
        }

        Debug.Log("ON LOAD ERROR : THE UNIT IS : " + unit);
        Debug.Log(message);
        verifiedToken.text = message;
    }
Exemple #2
0
    private void onLoadError(string response)
    {
        Debug.Log("Unity3D Reward: On Load Error [" + response + "]");
        List <string>   result  = GetResultArguments(response);
        String          unit    = result[0];
        String          number  = result[1];
        LoadErrorStatus res_num = (LoadErrorStatus)(Int32.Parse(number));

        if (_onLoadErrorListener != null)
        {
            _onLoadErrorListener(unit, res_num);
        }
    }
Exemple #3
0
    private void onLoadError(string response)
    {
        List <string> result = GetResultArguments(response);
        String        unit   = result[0];
        String        number = result[1];
        // Debug.Log("<<<<<<------ On Ad Ready | Unit : " + unit + " -------->>>>>>");
        // Debug.Log("<<<<<<------ On Ad Ready | Number : " + number + " -------->>>>>>");
        LoadErrorStatus res_num = (LoadErrorStatus)(Int32.Parse(number));

        if (_onLoadErrorListener != null)
        {
            _onLoadErrorListener(unit, res_num);
        }
    }
    /*
     * In the load ad process, if an error has occurred, this function will be called.
     */
    private void OnLoadError(string unit, LoadErrorStatus error)
    {
        string msg = null;

        switch (error)
        {
        case LoadErrorStatus.NO_INTERNET_ACCSSES: msg = "No internet accsses"; break;

        case LoadErrorStatus.APP_NOT_FOUND: msg = "App not found"; break;

        case LoadErrorStatus.AD_UNIT_DISABLED: msg = "Ad unit disabled"; break;

        case LoadErrorStatus.AD_UNIT_NOT_FOUND: msg = "Ad unit not found"; break;

        case LoadErrorStatus.AD_UNIT_NOT_READY: msg = "Ad unit not ready"; break;

        case LoadErrorStatus.INTERNAL_ERROR: msg = "Enternal error"; break;

        case LoadErrorStatus.NO_AD_READY: msg = "No ad ready"; break;
        }

        Debug.Log("Unity3D Controller: On Load Error: UNIT [" + unit + "]");
        message.text = "On Load Error : " + msg;
    }