private void OnLoadError(string unit, LoadErrorStatus error) { string message = "On Load Error : "; switch (error) { case LoadErrorStatus.NO_INTERNET_ACCSSES: message += "No Internet Access"; break; case LoadErrorStatus.BAD_TOKEN_USED: message += "Bad Token Used"; break; case LoadErrorStatus.AD_UNIT_DISABLED: message += "Ad Unit Disabled"; break; case LoadErrorStatus.AD_UNIT_NOT_FOUND: message += "Ad Unit Not Found"; break; case LoadErrorStatus.INTERNAL_ERROR: message += "Internal Error"; break; case LoadErrorStatus.NO_AD_READY: message += "No Ad Ready"; break; case LoadErrorStatus.AD_UNIT_NOT_READY: message += "Ad Unit Not Ready"; break; } Debug.Log("ON LOAD ERROR : THE UNIT IS : " + unit); Debug.Log(message); verifiedToken.text = message; }
private void onLoadError(string response) { Debug.Log("Unity3D Reward: On Load Error [" + response + "]"); List <string> result = GetResultArguments(response); String unit = result[0]; String number = result[1]; LoadErrorStatus res_num = (LoadErrorStatus)(Int32.Parse(number)); if (_onLoadErrorListener != null) { _onLoadErrorListener(unit, res_num); } }
private void onLoadError(string response) { List <string> result = GetResultArguments(response); String unit = result[0]; String number = result[1]; // Debug.Log("<<<<<<------ On Ad Ready | Unit : " + unit + " -------->>>>>>"); // Debug.Log("<<<<<<------ On Ad Ready | Number : " + number + " -------->>>>>>"); LoadErrorStatus res_num = (LoadErrorStatus)(Int32.Parse(number)); if (_onLoadErrorListener != null) { _onLoadErrorListener(unit, res_num); } }
/* * In the load ad process, if an error has occurred, this function will be called. */ private void OnLoadError(string unit, LoadErrorStatus error) { string msg = null; switch (error) { case LoadErrorStatus.NO_INTERNET_ACCSSES: msg = "No internet accsses"; break; case LoadErrorStatus.APP_NOT_FOUND: msg = "App not found"; break; case LoadErrorStatus.AD_UNIT_DISABLED: msg = "Ad unit disabled"; break; case LoadErrorStatus.AD_UNIT_NOT_FOUND: msg = "Ad unit not found"; break; case LoadErrorStatus.AD_UNIT_NOT_READY: msg = "Ad unit not ready"; break; case LoadErrorStatus.INTERNAL_ERROR: msg = "Enternal error"; break; case LoadErrorStatus.NO_AD_READY: msg = "No ad ready"; break; } Debug.Log("Unity3D Controller: On Load Error: UNIT [" + unit + "]"); message.text = "On Load Error : " + msg; }