Exemple #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         other.gameObject.SetActive(false);
         if (respawning == true)
         {
             lives.GameOver();
         }
         lives.HurtPlayer();
         respawning = true;
         StartCoroutine(Respawn(other.gameObject));
     }
 }