Exemple #1
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IContains spawnTo)
        {
            var ch = (ICharacter)DataTemplate;

            BirthMark = Birthmarker.GetBirthmark(ch);
            Keywords  = new string[] { ch.Name.ToLower(), ch.SurName.ToLower() };
            Birthdate = DateTime.Now;

            if (spawnTo == null)
            {
                spawnTo = GetBaseSpawn();
            }

            CurrentLocation = spawnTo;

            //Set the data context's stuff too so we don't have to do this over again
            ch.LastKnownLocation     = spawnTo.DataTemplate.ID.ToString();
            ch.LastKnownLocationType = spawnTo.GetType().Name;
            ch.Save();

            spawnTo.MoveInto <IPlayer>(this);

            Inventory = new EntityContainer <IInanimate>();

            LiveCache.Add(this);
        }
Exemple #2
0
        public ActionResult RestartGossipServer()
        {
            IEnumerable <WebSocket> gossipServers = LiveCache.GetAll <WebSocket>();

            foreach (WebSocket server in gossipServers)
            {
                server.Abort();
            }

            IGossipConfig   gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld));
            Func <Member[]> playerList   = () => LiveCache.GetAll <IPlayer>()
                                           .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber)
                                           .Select(player => new Member()
            {
                Name           = player.AccountHandle,
                WriteTo        = (message) => player.WriteTo(new string[] { message }),
                BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle),
                Friends        = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle)
            }).ToArray();

            void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex);
            void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer);

            GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList);

            Task.Run(() => gossipServer.Launch());

            LiveCache.Add(gossipServer, "GossipWebClient");

            return(RedirectToAction("Index", new { Message = "Gossip Server Restarted" }));
        }
Exemple #3
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IContains spawnTo)
        {
            //We can't even try this until we know if the data is there
            if (DataTemplate == null)
            {
                throw new InvalidOperationException("Missing backing data store on object spawn event.");
            }

            var backingStore = (IInanimateData)DataTemplate;

            BirthMark = Birthmarker.GetBirthmark(backingStore);
            Keywords  = new string[] { backingStore.Name.ToLower() };
            Birthdate = DateTime.Now;

            if (spawnTo == null)
            {
                throw new NotImplementedException("Objects can't spawn to nothing");
            }

            CurrentLocation = spawnTo;

            spawnTo.MoveInto <IInanimate>(this);

            Contents = new EntityContainer <IInanimate>();

            LiveCache.Add(this);
        }
Exemple #4
0
        /// <summary>
        /// Update this entry to the live world cache
        /// </summary>
        public void UpsertToLiveWorldCache(bool forceSave = false)
        {
            LiveCache.Add(this);

            DateTime now = DateTime.Now;

            if (CleanUntil < now.AddMinutes(-5) || forceSave)
            {
                CleanUntil = now;
                Save();
            }
        }
Exemple #5
0
        /// <summary>
        /// Put it in the cache
        /// </summary>
        /// <returns>success status</returns>
        public virtual bool PersistToCache()
        {
            try
            {
                LiveCache.Add <IDescriptor>(this);
            }
            catch (Exception ex)
            {
                LoggingUtility.LogError(ex, LogChannels.SystemWarnings);
                return(false);
            }

            return(true);
        }
Exemple #6
0
        public static void PreloadSupportingEntities()
        {
            //Load the "config" data first
            ConfigData.LoadEverythingToCache();

            LexicalProcessor.LoadWordnet();

            IGlobalConfig globalConfig = ConfigDataCache.Get <IGlobalConfig>(new ConfigDataCacheKey(typeof(IGlobalConfig), "LiveSettings", ConfigDataType.GameWorld));

            //We dont move forward without a global config
            if (globalConfig == null)
            {
                globalConfig = new GlobalConfig();

                globalConfig.SystemSave();
            }

            if (globalConfig.BaseLanguage == null)
            {
                ILanguage baseLanguage = ConfigDataCache.GetAll <ILanguage>().FirstOrDefault();

                if (baseLanguage == null)
                {
                    LoggingUtility.Log("There are no valid languages. Generating new base language.", LogChannels.SystemErrors, true);

                    baseLanguage = new Language()
                    {
                        Name = "English",
                        GoogleLanguageCode     = "en-us",
                        AntecendentPunctuation = true,
                        PrecedentPunctuation   = false,
                        Gendered = false,
                        UIOnly   = true
                    };

                    baseLanguage.SystemSave();
                }

                globalConfig.BaseLanguage = baseLanguage;
                globalConfig.SystemSave();
            }

            //Ensure we have base words for the language every time
            globalConfig.BaseLanguage.SystemSave();

            //Hoover up all the verbs from commands that someone might have coded
            ProcessSystemVerbs(globalConfig.BaseLanguage);

            IGossipConfig   gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld));
            HttpApplication instance     = HttpContext.Current.ApplicationInstance;
            Assembly        asm          = instance.GetType().BaseType.Assembly;
            Version         v            = asm.GetName().Version;

            //We dont move forward without a global config
            if (gossipConfig == null)
            {
                gossipConfig = new GossipConfig
                {
                    ClientName = "Warrens: White Sands"
                };
            }

            //Update version
            gossipConfig.Version = string.Format(CultureInfo.InvariantCulture, @"{0}.{1}.{2} (r{3})", v.Major, v.Minor, v.Build, v.Revision);
            gossipConfig.SystemSave();

            //Load structural data next
            Templates.LoadEverythingToCache();

            HotBackup hotBack = new HotBackup();

            //Our live data restore failed, reload the entire world from backing data
            if (!hotBack.RestoreLiveBackup())
            {
                hotBack.NewWorldFallback();
            }

            if (gossipConfig.GossipActive)
            {
                Func <Member[]> playerList = () => LiveCache.GetAll <IPlayer>()
                                             .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber)
                                             .Select(player => new Member()
                {
                    Name           = player.AccountHandle,
                    WriteTo        = (message) => player.WriteTo(new string[] { message }),
                    BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle),
                    Friends        = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle)
                }).ToArray();

                void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex);
                void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer);

                GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList);

                Task.Run(() => gossipServer.Launch());

                LiveCache.Add(gossipServer, "GossipWebClient");
            }

            Func <bool> backupFunction            = hotBack.WriteLiveBackup;
            Func <bool> backingDataBackupFunction = Templates.WriteFullBackup;

            //every 30 minutes after half an hour
            Processor.StartSingeltonChainedLoop("HotBackup", 30 * 60, 30 * 60, -1, backupFunction);

            //every 2 hours after 1 hour
            Processor.StartSingeltonChainedLoop("BackingDataFullBackup", 60 * 60, 120 * 60, -1, backingDataBackupFunction);
        }
Exemple #7
0
 /// <summary>
 /// Update this entry to the live world cache
 /// </summary>
 public void UpsertToLiveWorldCache()
 {
     LiveCache.Add(this);
 }