/// <summary> /// Spawn this new into the live world into a specified container /// </summary> /// <param name="spawnTo">the location/container this should spawn into</param> public override void SpawnNewInWorld(IContains spawnTo) { var ch = (ICharacter)DataTemplate; BirthMark = Birthmarker.GetBirthmark(ch); Keywords = new string[] { ch.Name.ToLower(), ch.SurName.ToLower() }; Birthdate = DateTime.Now; if (spawnTo == null) { spawnTo = GetBaseSpawn(); } CurrentLocation = spawnTo; //Set the data context's stuff too so we don't have to do this over again ch.LastKnownLocation = spawnTo.DataTemplate.ID.ToString(); ch.LastKnownLocationType = spawnTo.GetType().Name; ch.Save(); spawnTo.MoveInto <IPlayer>(this); Inventory = new EntityContainer <IInanimate>(); LiveCache.Add(this); }
public ActionResult RestartGossipServer() { IEnumerable <WebSocket> gossipServers = LiveCache.GetAll <WebSocket>(); foreach (WebSocket server in gossipServers) { server.Abort(); } IGossipConfig gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld)); Func <Member[]> playerList = () => LiveCache.GetAll <IPlayer>() .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber) .Select(player => new Member() { Name = player.AccountHandle, WriteTo = (message) => player.WriteTo(new string[] { message }), BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle), Friends = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle) }).ToArray(); void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex); void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer); GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList); Task.Run(() => gossipServer.Launch()); LiveCache.Add(gossipServer, "GossipWebClient"); return(RedirectToAction("Index", new { Message = "Gossip Server Restarted" })); }
/// <summary> /// Spawn this new into the live world into a specified container /// </summary> /// <param name="spawnTo">the location/container this should spawn into</param> public override void SpawnNewInWorld(IContains spawnTo) { //We can't even try this until we know if the data is there if (DataTemplate == null) { throw new InvalidOperationException("Missing backing data store on object spawn event."); } var backingStore = (IInanimateData)DataTemplate; BirthMark = Birthmarker.GetBirthmark(backingStore); Keywords = new string[] { backingStore.Name.ToLower() }; Birthdate = DateTime.Now; if (spawnTo == null) { throw new NotImplementedException("Objects can't spawn to nothing"); } CurrentLocation = spawnTo; spawnTo.MoveInto <IInanimate>(this); Contents = new EntityContainer <IInanimate>(); LiveCache.Add(this); }
/// <summary> /// Update this entry to the live world cache /// </summary> public void UpsertToLiveWorldCache(bool forceSave = false) { LiveCache.Add(this); DateTime now = DateTime.Now; if (CleanUntil < now.AddMinutes(-5) || forceSave) { CleanUntil = now; Save(); } }
/// <summary> /// Put it in the cache /// </summary> /// <returns>success status</returns> public virtual bool PersistToCache() { try { LiveCache.Add <IDescriptor>(this); } catch (Exception ex) { LoggingUtility.LogError(ex, LogChannels.SystemWarnings); return(false); } return(true); }
public static void PreloadSupportingEntities() { //Load the "config" data first ConfigData.LoadEverythingToCache(); LexicalProcessor.LoadWordnet(); IGlobalConfig globalConfig = ConfigDataCache.Get <IGlobalConfig>(new ConfigDataCacheKey(typeof(IGlobalConfig), "LiveSettings", ConfigDataType.GameWorld)); //We dont move forward without a global config if (globalConfig == null) { globalConfig = new GlobalConfig(); globalConfig.SystemSave(); } if (globalConfig.BaseLanguage == null) { ILanguage baseLanguage = ConfigDataCache.GetAll <ILanguage>().FirstOrDefault(); if (baseLanguage == null) { LoggingUtility.Log("There are no valid languages. Generating new base language.", LogChannels.SystemErrors, true); baseLanguage = new Language() { Name = "English", GoogleLanguageCode = "en-us", AntecendentPunctuation = true, PrecedentPunctuation = false, Gendered = false, UIOnly = true }; baseLanguage.SystemSave(); } globalConfig.BaseLanguage = baseLanguage; globalConfig.SystemSave(); } //Ensure we have base words for the language every time globalConfig.BaseLanguage.SystemSave(); //Hoover up all the verbs from commands that someone might have coded ProcessSystemVerbs(globalConfig.BaseLanguage); IGossipConfig gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld)); HttpApplication instance = HttpContext.Current.ApplicationInstance; Assembly asm = instance.GetType().BaseType.Assembly; Version v = asm.GetName().Version; //We dont move forward without a global config if (gossipConfig == null) { gossipConfig = new GossipConfig { ClientName = "Warrens: White Sands" }; } //Update version gossipConfig.Version = string.Format(CultureInfo.InvariantCulture, @"{0}.{1}.{2} (r{3})", v.Major, v.Minor, v.Build, v.Revision); gossipConfig.SystemSave(); //Load structural data next Templates.LoadEverythingToCache(); HotBackup hotBack = new HotBackup(); //Our live data restore failed, reload the entire world from backing data if (!hotBack.RestoreLiveBackup()) { hotBack.NewWorldFallback(); } if (gossipConfig.GossipActive) { Func <Member[]> playerList = () => LiveCache.GetAll <IPlayer>() .Where(player => player.Descriptor != null && player.Template <IPlayerTemplate>().Account.Config.GossipSubscriber) .Select(player => new Member() { Name = player.AccountHandle, WriteTo = (message) => player.WriteTo(new string[] { message }), BlockedMembers = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => !acq.IsFriend).Select(acq => acq.PersonHandle), Friends = player.Template <IPlayerTemplate>().Account.Config.Acquaintences.Where(acq => acq.IsFriend).Select(acq => acq.PersonHandle) }).ToArray(); void exceptionLogger(Exception ex) => LoggingUtility.LogError(ex); void activityLogger(string message) => LoggingUtility.Log(message, LogChannels.GossipServer); GossipClient gossipServer = new GossipClient(gossipConfig, exceptionLogger, activityLogger, playerList); Task.Run(() => gossipServer.Launch()); LiveCache.Add(gossipServer, "GossipWebClient"); } Func <bool> backupFunction = hotBack.WriteLiveBackup; Func <bool> backingDataBackupFunction = Templates.WriteFullBackup; //every 30 minutes after half an hour Processor.StartSingeltonChainedLoop("HotBackup", 30 * 60, 30 * 60, -1, backupFunction); //every 2 hours after 1 hour Processor.StartSingeltonChainedLoop("BackingDataFullBackup", 60 * 60, 120 * 60, -1, backingDataBackupFunction); }
/// <summary> /// Update this entry to the live world cache /// </summary> public void UpsertToLiveWorldCache() { LiveCache.Add(this); }