public void Draw(float3 center, float3 normal, float3 arm, float angle, Color color, bool delimit = false) { delimit &= angle < 2 * math.PI; var q = quaternion.AxisAngle(normal, angle / _res); var currentArm = arm; if (delimit) { _lines.Draw(center, center + currentArm, color); } for (var i = 0; i < _res; i++) { var nextArm = math.mul(q, currentArm); _lines.Draw(center + currentArm, center + nextArm, color); currentArm = nextArm; } if (delimit) { _lines.Draw(center, center + currentArm, color); } else { _lines.Draw(0, 0, default); _lines.Draw(0, 0, default); } }
public void Draw(float3 x, float3 v, Color color) { var x0 = x; var x1 = x + v; _lines.Draw(x0, x1, color); var length = Math.NormalizeWithLength(v, out var dir); Math.CalculatePerpendicularNormalized(dir, out var perp, out var perp2); float3 scale = length * 0.2f; _lines.Draw(x1, x1 + (perp - dir) * scale, color); _lines.Draw(x1, x1 - (perp + dir) * scale, color); _lines.Draw(x1, x1 + (perp2 - dir) * scale, color); _lines.Draw(x1, x1 - (perp2 + dir) * scale, color); perp *= length; perp2 *= length; _lines.Draw(x0 + perp + perp2, x0 + perp - perp2, color); _lines.Draw(x0 + perp - perp2, x0 - perp - perp2, color); _lines.Draw(x0 - perp - perp2, x0 - perp + perp2, color); _lines.Draw(x0 - perp + perp2, x0 + perp + perp2, color); }
public void Draw(float3 point, float3 axis, float angle, Color color) { var scale = Math.NormalizeWithLength(axis, out var dir); float3 arm; { Math.CalculatePerpendicularNormalized(dir, out var perp1, out _); arm = math.mul(quaternion.AxisAngle(perp1, angle), dir) * scale; } var q = quaternion.AxisAngle(dir, 2.0f * math.PI / Res); for (var i = 0; i < Res; i++) { var nextArm = math.mul(q, arm); _lines.Draw(point, point + arm, color); _lines.Draw(point + arm, point + nextArm, color); arm = nextArm; } }
protected override unsafe void OnUpdate() { Entities .WithBurst() .ForEach((ObstacleTreeComponent tree, DrawComponent color, LocalToWorld ltw) => { var lines = new Lines(tree.TreeRef.Count); var e = tree.TreeRef.GetEnumerator(Allocator.Temp); while (e.MoveNext()) { var a = math.transform(ltw.Value, e.Current.Point.ToXxY()); var b = math.transform(ltw.Value, e.Current.Next->Point.ToXxY()); lines.Draw(a, b, color.Color); } }) .Schedule(); DotsNavRenderer.Handle = JobHandle.CombineDependencies(DotsNavRenderer.Handle, Dependency); }
static void Main(string[] args) { //instantiation person person = new person(); //call set on FirstName person.FirstName = "Ali"; //class get on FirstName Console.WriteLine(person.FirstName); //passing values to constructor parameters _02_ConstructorAndDestructor myObj = new _02_ConstructorAndDestructor("myLastName"); //Encapsulation WheeledVehicles car = new WheeledVehicles(); car.Color = "Green"; car.ChangeColor(); //Polymorphism _01_ShapesExample[] shapes = new _01_ShapesExample[4]; shapes[0] = new _01_ShapesExample(); shapes[1] = new Circle(); shapes[2] = new Square(); foreach (_01_ShapesExample sh in shapes) { if (sh != null) { sh.Draw(); } } //Abstraction Lines line = new Lines(); line.SayHi(); line.Draw(); }
public void Draw(float3 pos, quaternion rot, float size = 1) { _lines.Draw(pos, pos + math.mul(rot, new float3(size, 0, 0)), Color.red); _lines.Draw(pos, pos + math.mul(rot, new float3(0, size, 0)), Color.green); _lines.Draw(pos, pos + math.mul(rot, new float3(0, 0, size)), Color.blue); }
public void Draw(float3 size, float3 center, quaternion orientation, Color color) { var mat = math.float3x3(orientation); var x = mat.c0 * size.x * 0.5f; var y = mat.c1 * size.y * 0.5f; var z = mat.c2 * size.z * 0.5f; var c0 = center - x - y - z; var c1 = center - x - y + z; var c2 = center - x + y - z; var c3 = center - x + y + z; var c4 = center + x - y - z; var c5 = center + x - y + z; var c6 = center + x + y - z; var c7 = center + x + y + z; _lines.Draw(c0, c1, color); // ring 0 _lines.Draw(c1, c3, color); _lines.Draw(c3, c2, color); _lines.Draw(c2, c0, color); _lines.Draw(c4, c5, color); // ring 1 _lines.Draw(c5, c7, color); _lines.Draw(c7, c6, color); _lines.Draw(c6, c4, color); _lines.Draw(c0, c4, color); // between rings _lines.Draw(c1, c5, color); _lines.Draw(c2, c6, color); _lines.Draw(c3, c7, color); }
public void draw() { Game1.game.spriteBatch.Begin(); if (_isInPlay) { Game1.game.spriteBatch.DrawString(_font, "Score:" + _score, new Vector2(0, 20), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); Game1.game.spriteBatch.DrawString(_font, "Percent Multiplier:" + _percentMultiplier * 100 + "%", new Vector2(0, 0), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); Game1.game.spriteBatch.DrawString(_font, "Bases:" + _missileBases, new Vector2(Game1.game.GraphicsDevice.Viewport.Width - _font.MeasureString("Bases:" + _missileBases).X * .5f - 10f, 0), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); Game1.game.spriteBatch.DrawString(_font, "Cities:" + _city, new Vector2(Game1.game.GraphicsDevice.Viewport.Width - _font.MeasureString("Cities" + _city).X * .5f - 10f, 20), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } _line.Draw(Game1.game.spriteBatch); _missileManager.Draw(Game1.game.spriteBatch, Game1.game.GraphicsDevice); for (int i = 0; i < _buildings.Length; i++) { if (_buildings[i] != null) { _buildings[i].Draw(Game1.game.spriteBatch); } } if (_isInPlay) { _leftBaseCoolDown.Draw(_leftBase.GetRectangle.Width + 40, Game1.game.spriteBatch); _middleBaseCoolDown.Draw(_leftBase.GetRectangle.Width + 40, Game1.game.spriteBatch); _rightBaseCoolDown.Draw(_leftBase.GetRectangle.Width + 40, Game1.game.spriteBatch); } //draws the 3 bases _leftBase.Draw(Game1.game.spriteBatch); _rightBase.Draw(Game1.game.spriteBatch); _middleBase.Draw(Game1.game.spriteBatch); if (this._selectedArrow == 3) { Game1.game.spriteBatch.DrawString(_font, "Q", new Vector2(_leftBase.GetRectangle.Left, _leftBase.GetRectangle.Bottom + 10), Color.Red, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } else { Game1.game.spriteBatch.DrawString(_font, "Q", new Vector2(_leftBase.GetRectangle.Left, _leftBase.GetRectangle.Bottom + 10), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } if (this._selectedArrow == 2) { Game1.game.spriteBatch.DrawString(_font, "W", new Vector2(_middleBase.GetRectangle.Left, _middleBase.GetRectangle.Bottom + 10), Color.Red, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } else { Game1.game.spriteBatch.DrawString(_font, "W", new Vector2(_middleBase.GetRectangle.Left, _middleBase.GetRectangle.Bottom + 10), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } if (this._selectedArrow == 1) { Game1.game.spriteBatch.DrawString(_font, "E", new Vector2(_rightBase.GetRectangle.Left, _rightBase.GetRectangle.Bottom + 10), Color.Red, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } else { Game1.game.spriteBatch.DrawString(_font, "E", new Vector2(_rightBase.GetRectangle.Left, _rightBase.GetRectangle.Bottom + 10), Color.White, 0, Vector2.Zero, .5f, SpriteEffects.None, 0); } //draws overlay // spriteBatch.Draw(_uiRender.Texture, Vector2.Zero, Color.White); Game1.game.spriteBatch.End(); }