Exemple #1
0
        /// <summary>
        /// Discover and fill in the project info
        /// </summary>
        public static void FillProjectInfo()
        {
            DateTime StartTime = DateTime.Now;

            List <string> DirectoriesToSearch = new List <string>();

            // Find all the .uprojectdirs files contained in the root folder and add their entries to the search array
            string RootDirectory         = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetOriginalLocation()), "..", "..", "..");
            string EngineSourceDirectory = Path.GetFullPath(Path.Combine(RootDirectory, "Engine", "Source"));

            foreach (string File in Directory.EnumerateFiles(RootDirectory, "*.uprojectdirs", SearchOption.TopDirectoryOnly))
            {
                string FilePath = Path.GetFullPath(File);
                Log.TraceVerbose("\tFound uprojectdirs file {0}", FilePath);

                using (StreamReader Reader = new StreamReader(FilePath))
                {
                    string LineRead;
                    while ((LineRead = Reader.ReadLine()) != null)
                    {
                        string ProjDirEntry = LineRead.Trim();
                        if (String.IsNullOrEmpty(ProjDirEntry) == false)
                        {
                            if (ProjDirEntry.StartsWith(";"))
                            {
                                // Commented out line... skip it
                                continue;
                            }
                            else
                            {
                                string DirPath = Path.GetFullPath(Path.Combine(RootDirectory, ProjDirEntry));
                                DirectoriesToSearch.Add(DirPath);
                            }
                        }
                    }
                }
            }

            Log.TraceVerbose("\tFound {0} directories to search", DirectoriesToSearch.Count);

            foreach (string DirToSearch in DirectoriesToSearch)
            {
                Log.TraceVerbose("\t\tSearching {0}", DirToSearch);
                if (Directory.Exists(DirToSearch))
                {
                    foreach (string SubDir in Directory.EnumerateDirectories(DirToSearch, "*", SearchOption.TopDirectoryOnly))
                    {
                        Log.TraceVerbose("\t\t\tFound subdir {0}", SubDir);
                        string[] SubDirFiles = Directory.GetFiles(SubDir, "*.uproject", SearchOption.TopDirectoryOnly);
                        foreach (string UProjFile in SubDirFiles)
                        {
                            Log.TraceVerbose("\t\t\t\t{0}", UProjFile);
                            AddProject(new FileReference(UProjFile));
                        }
                    }
                }
                else
                {
                    Log.TraceVerbose("ProjectInfo: Skipping directory {0} from .uprojectdirs file as it doesn't exist.", DirToSearch);
                }
            }

            DateTime StopTime = DateTime.Now;

            if (BuildConfiguration.bPrintPerformanceInfo)
            {
                TimeSpan TotalProjectInfoTime = StopTime - StartTime;
                Log.TraceInformation("FillProjectInfo took {0} milliseconds", TotalProjectInfoTime.Milliseconds);
            }

            if (UnrealBuildTool.CommandLineContains("-dumpprojectinfo"))
            {
                UProjectInfo.DumpProjectInfo();
            }
        }
Exemple #2
0
        /// <summary>
        /// Loads JunkManifest.txt file.
        /// </summary>
        /// <returns>Junk manifest file contents.</returns>
        static private List <string> LoadJunkManifest()
        {
            string        ManifestPath = ".." + Path.DirectorySeparatorChar + "Build" + Path.DirectorySeparatorChar + "JunkManifest.txt";
            List <string> JunkManifest = new List <string>();

            if (File.Exists(ManifestPath))
            {
                string MachineName = Environment.MachineName;
                using (StreamReader reader = new StreamReader(ManifestPath))
                {
                    string CurrentToRootDir = ".." + Path.DirectorySeparatorChar + "..";
                    string LineRead;
                    while ((LineRead = reader.ReadLine()) != null)
                    {
                        string JunkEntry = LineRead.Trim();
                        if (String.IsNullOrEmpty(JunkEntry) == false)
                        {
                            string[] Tokens           = JunkEntry.Split(":".ToCharArray());
                            bool     bIsValidJunkLine = true;
                            foreach (string Token in Tokens)
                            {
                                if (Token.StartsWith("Machine=", StringComparison.InvariantCultureIgnoreCase) == true)
                                {
                                    string[] InnerTokens = Token.Split("=".ToCharArray());
                                    // check if the machine name on the line matches the current machine name, if not, we don't apply this junk
                                    if (InnerTokens.Length == 2 && MachineName.StartsWith(InnerTokens[1]) == false)
                                    {
                                        // Not meant for this machine
                                        bIsValidJunkLine = false;
                                    }
                                }
                                else if (Token.StartsWith("Platform=", StringComparison.InvariantCultureIgnoreCase) == true)
                                {
                                    string[] InnerTokens = Token.Split("=".ToCharArray());
                                    // check if the machine name on the line matches the current machine name, if not, we don't apply this junk
                                    if (InnerTokens.Length == 2)
                                    {
                                        UnrealTargetPlatform ParsedPlatform = UEBuildPlatform.ConvertStringToPlatform(InnerTokens[1]);
                                        // if the platform is valid, then we want to keep the files, which means that we don't want to apply the junk line
                                        if (ParsedPlatform != UnrealTargetPlatform.Unknown)
                                        {
                                            if (UEBuildPlatform.GetBuildPlatform(ParsedPlatform, bInAllowFailure: true) != null)
                                            {
                                                // this is a good platform, so don't delete any files!
                                                bIsValidJunkLine = false;
                                            }
                                        }
                                    }
                                }
                            }

                            // All paths within the manifest are UE4 root directory relative.
                            // UBT's working directory is Engine\Source so add "..\..\" to each of the entires.
                            if (bIsValidJunkLine)
                            {
                                // the entry is always the last element in the token array (after the final :)
                                string FixedPath = Path.Combine(CurrentToRootDir, Tokens[Tokens.Length - 1]);
                                FixedPath = FixedPath.Replace('\\', Path.DirectorySeparatorChar);
                                JunkManifest.Add(FixedPath);
                            }
                        }
                    }
                }
            }
            return(JunkManifest);
        }
Exemple #3
0
        /// <summary>
        /// Discover and fill in the project info
        /// </summary>
        public static void FillProjectInfo()
        {
            DateTime StartTime = DateTime.Now;

            List <string> DirectoriesToSearch = new List <string>();

            // Find all the .uprojectdirs files contained in the root folder and add their entries to the search array
            string RootDirectory         = Path.Combine(Utils.GetExecutingAssemblyDirectory(), "..", "..", "..");
            string EngineSourceDirectory = Path.GetFullPath(Path.Combine(RootDirectory, "Engine", "Source"));

            foreach (var File in Directory.EnumerateFiles(RootDirectory, "*.uprojectdirs", SearchOption.TopDirectoryOnly))
            {
                string FilePath = Path.GetFullPath(File);
                Log.TraceVerbose("\tFound uprojectdirs file {0}", FilePath);

                using (StreamReader Reader = new StreamReader(FilePath))
                {
                    string LineRead;
                    while ((LineRead = Reader.ReadLine()) != null)
                    {
                        string ProjDirEntry = LineRead.Trim();
                        if (String.IsNullOrEmpty(ProjDirEntry) == false)
                        {
                            if (ProjDirEntry.StartsWith(";"))
                            {
                                // Commented out line... skip it
                                continue;
                            }
                            else
                            {
                                string DirPath = Path.GetFullPath(Path.Combine(RootDirectory, ProjDirEntry));
                                DirectoriesToSearch.Add(DirPath);
                            }
                        }
                    }
                }
            }

            Log.TraceVerbose("\tFound {0} directories to search", DirectoriesToSearch.Count);

            // Initialize the target finding time to 0
            TimeSpan TotalTargetTime = DateTime.Now - DateTime.Now;

            foreach (string DirToSearch in DirectoriesToSearch)
            {
                Log.TraceVerbose("\t\tSearching {0}", DirToSearch);
                if (Directory.Exists(DirToSearch))
                {
                    foreach (string SubDir in Directory.EnumerateDirectories(DirToSearch, "*", SearchOption.TopDirectoryOnly))
                    {
                        Log.TraceVerbose("\t\t\tFound subdir {0}", SubDir);
                        string[] SubDirFiles = Directory.GetFiles(SubDir, "*.uproject", SearchOption.TopDirectoryOnly);
                        foreach (string UProjFile in SubDirFiles)
                        {
                            string RelativePath = Utils.MakePathRelativeTo(UProjFile, EngineSourceDirectory);
                            Log.TraceVerbose("\t\t\t\t{0}", RelativePath);
                            if (!ProjectInfoDictionary.ContainsKey(RelativePath))
                            {
                                DateTime TargetStartTime = DateTime.Now;

                                string SourceFolder   = Path.Combine(Path.GetDirectoryName(UProjFile), "Source");
                                bool   bIsCodeProject = Directory.Exists(SourceFolder);

                                AddProject(RelativePath, bIsCodeProject);

                                if (bIsCodeProject)
                                {
                                    // Find all Target.cs files
                                    bool bFoundTargetFiles = false;
                                    if (!FindTargetFiles(SourceFolder, ref bFoundTargetFiles))
                                    {
                                        Log.TraceVerbose("No target files found under " + SourceFolder);
                                    }
                                }

                                DateTime TargetStopTime = DateTime.Now;

                                TotalTargetTime += TargetStopTime - TargetStartTime;
                            }
                        }
                    }
                }
                else
                {
                    Log.TraceVerbose("ProjectInfo: Skipping directory {0} from .uprojectdirs file as it doesn't exist.", DirToSearch);
                }
            }

            DateTime StopTime = DateTime.Now;

            if (BuildConfiguration.bPrintPerformanceInfo)
            {
                TimeSpan TotalProjectInfoTime = StopTime - StartTime;
                Log.TraceInformation("FillProjectInfo took {0} milliseconds (AddTargetInfo {1} ms)",
                                     TotalProjectInfoTime.Milliseconds, TotalTargetTime.Milliseconds);
            }

            if (UnrealBuildTool.CommandLineContains("-dumpprojectinfo"))
            {
                UProjectInfo.DumpProjectInfo();
            }
        }